Developer Eric Barone "ConcernedApe", has updated the Stardew Valley website with some new figures showing the pixel-art farming life-sim has only continued to grow.
Back in February 2024, Barone mentioned how Stardew had hit around 30 million sales but the update on the website mentions that as of December 2024 that number has risen to over 41 million. This means somewhere around 10 million was just during 2024 which is crazy to think of when the game is now coming up on 8 years since release.
The website notes:
As of December 2024, Stardew Valley has sold over 41 million copies across all platforms, with over 26 million copies sold on PC, and 7.9 million copies on the Nintendo Switch.
Simply incredible and well deserved. No surprise that it is still receiving updates when it's selling so well. After all, why not? Easy money for the developer to keep adding to it. 10 months ago it also hit a record of concurrent players on Steam with 236,614 playing it and it regularly sees over 100,000 in-game.
They're still slowly working on their next game, Haunted Chocolatier. As noted in a blog post in December 2024, work did come to a halt while the focus went back to Stardew Valley for a while. Barone will be doing the same with Haunted Chocolatier working solo and no plans for Early Access, they'll just put it out when they feel it's ready. So it's likely quite some time away yet.
And yet the "Labour of love" Steam Award, for games getting regular updates long after their release, went to two years old Elden Ring. Go figure...
Steam awards have always been a popularity contest more than anything. The actual award categories means very little. I haven't played Black Myth, though I hear it's good, but is it good enough for three awards? Hats off to the to the hoards of chinese fans.
Spoiler, click me
Spoiler, click me
Steam awards have always been a popularity contest more than anything. [...] I haven't played Black Myth, though I hear it's good, but is it good enough for three awards? Hats off to the to the hoards of chinese fans.
1. Agree, congrats to the chinese devs, credit where credit is due.
2. Same, haven't bought
3. Probably won't because the 2017 National Intelligence Law requiring "any organisation and citizen" shall "support and cooperate in national intelligence work".
4. Maybe someday in a firejail, a game container or a isolated dedicated gaming machine, there's already so many great works to play.
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Edit:
I remember following Stardew on the devblog for many years before it launched, CocnernedApe is a special kind of dev, I wish our culture to mint more like him who persevere even when working alone for so long. He is an example of what one dedicated, motivated, and persistent person can do. We've seen this mirrored in Linux & Linux Gaming too over the last few decades.
I think the markets reaction too is an indicator that stylistically there's more room for classic SNES style sprite-based games when done well.
Last edited by ElectricPrism on 2 January 2025 at 9:53 pm UTC
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