Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Yellow Brick Games have updated their fantastic looking action-adventure Eternal Strands, and this enabled them to get it Steam Deck Verified.

This is the debut title from Yellow Brick Games that have a team of veterans including Mike Laidlaw, the former creative director of the Dragon Age series. Others include Thomas Giroux, Jeff Skalski, and Frédéric St-Laurent B., all of whom made their marks in leading studios such as Ubisoft, Electronic Arts and BioWare and more. It released in January 2025, and currently has a Very Positive rating on Steam.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

More about it:

Play as Brynn, a young but fearless Weaver, determined to recover her people’s cultural home in the debut fantasy action-adventure title from Yellow Brick Games, a new independent studio founded by industry veterans.

Armed with powerful magical abilities and an arsenal of magical weapons, face enemies that range from humanoid constructs to towering beasts. Use the environment and temperature to your advantage in battles against a diverse roster of fantastical creatures, like turning a dragon’s fiery breath against ice-covered minions. Climb every surface and use arcane skills to create new paths. Explore the world in pursuit of the Enclave’s lost mysteries and challenge giant titans on your journey.

Full changelog, click me to open
Update 1.0.13.1426

CHANGES

Improved combat responsiveness
  • Added controller rumbles and vibrations.
  • Implemented a directional hit reaction system, where enemies will react in the direction relative to the player’s attack.
  • Improved the timing of enemy flinches.
  • Improved enemy reactions to player attacks. Enemies will react faster, more often, and with more resistance when hit.
  • The visual effects that play when players hit an enemy have been tweaked to be more prominent.
  • The standard 2-Hander's base combo is slightly faster and more reactive.
  • The kinetic 2-Hander's ability angles have been adjusted while falling, jumping, running, or launching an enemy.

Improved inventory management
  • Removed loot penalty for deaths from out of bounds falls.

Improved character movement
  • Brynn’s minimum acceleration speed has been enhanced.
  • Direction changes when walking or running are more reactive.

OTHER CHANGES
  • Steamdeck rendering options have been adjusted to secure verficiation.
  • Added an option to speed up the credits.
  • Reactive icons previously displayed on NPCs upon player’s first arrival in basecamp have been hidden to promote exploration.
  • Increased enticement distance of the first two Quest Interactions in “Part 1: Arrival".
  • Decreased number of Umbral Darters in Glintwood Hollow, Dredger’s Mire, Upper Dynevron.

BUG FIXES
Multiple fixes on M&K controls
  • Made it possible for players to remap the Climb (/cling) key.
  • Fixed the Next/previous magic power and consumables inputs.
  • “Casting Stance” action can now be rebound on mouse button 2.
  • Increased the value range for mouse/camera sensitivity settings.
  • Input to open the consumables wheel is now T (instead of C).
  • Switching consumable with mouse wheel will now require holding C (instead of Alt) to prevent conflict with Dodge.

Localization
  • Enabled localization on keys in the rebinding menu.
  • Fixed misspelled names in Credits.
  • Multiple French localization fixes.

Progression fixes
  • Fixed an issue affecting players who had completed the “Brennig Glasstail Epic Hunt Quest” in the free PC demo.
  • Fixed an exploit that allowed players to complete the quest "A shift in perspective" without meeting the mandatory criteria.

UI fixes
  • When reading a dialogue too big to fit in the Dialogue box in one go, skipping will progress to the other part of the text instead of skipping to the next dialogue.
  • Improved in-world UI elements’ performance.
  • Fixed various UI layout issues.

Miscellaneous fixes
  • Fixed incorrect statistics for Emerald Lucent.
  • Color-blindness setting now has a proper filter (was previously a simulator).
  • Removed the DLSS "Ultra Quality" mode which was not working as intended.
  • Fixed certain malfunctioning thermodynamic simulation visuals on trees.
  • Disabled malfunctioning 3D Spatial Audio setting for Playstation 5 players.
  • Various crash fixes.

Love seeing more developers ensure their games work great on Steam Deck with Proton, which means it works great on Desktop Linux too.

Eternal Strands

Official links:

Article taken from GamingOnLinux.com.
2 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
You can also find comments for this article on social media: Mastodon
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
No comments yet! Subscribe

While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register