This website makes use of cookies to enhance your browsing experience and provide additional functionality -> More infoDeny Cookies - Allow Cookies
⨯
Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
Just recently NVK, the open source Nvidia Vulkan driver, merged in a new Vulkan extension that is rather important and means it will work properly with Gamescope.
Valve developers have done a lot of work over the years to improve AMD GPUs on Linux, and continue to do so with the Steam Deck using AMD and it seems like they're now getting stuck into NVIDIA too.
Developer Mike Blumenkrantz is once again blogging about working on the Zink driver, and this time a nice optimization is on the way for startup times.
Developer Faith Ekstrand has written up a fresh blog post on Collabora which goes over implementing two extensions in NVK, the open source NVIDIA Vulkan driver, and how it ended up fixing actual games.
An essential tool for anyone wanting to configure their fancy Razer devices is OpenRazer, with version 3.8.0 just released bringing expanded support on Linux.
You may have seen news recently about explicit sync for Wayland, but you might not know why it's actually important for the future of Linux on Wayland.
Starting with Linux kernel 6.7, users of the AMDGPU driver are not be able to set power limits below the recommended values advised by the AMD Engineering team on the hardware itself. The new low-power limits are intentionally enforced and set based on each card vBIOS specification.
The future of NVIDIA hardware on Linux is here with the open source Vulkan driver NVK in Mesa, as there's now a Merge Request to have it shipped by default.
A recent merge request on the Mesa Git repository added the initial support for allowing drivers to chose Zink as the translation layer for handling OpenGL.
Developer Alyssa Rosenzweig announced in a blog post that support for the Apple M1 has been improved, with the latest updates bringing full conformant OpenGL 4.6 on the M1.