Just like I did for May's releases, here's a look over the Valve blog post highlighting some of their top games released in June.
With Streets of Rogue having left Early Access recently, I'm sure plenty were wondering how it's done on Linux. Turns out the developer, Matt Dabrowski, actually made some interesting comments about it.
Tim Sweeney, the Founder and CEO of Epic Games took to Twitter again recently to answer some questions about Linux and gaming.
G2A, the key reseller that isn't particularly liked by most game developers is having some time in the spotlight and as usual, it's not for good reasons.
During Gamelab 2019 at a panel hosted by GamesIndustry.biz, Paradox Interactive's former CEO Fredrik Wester (now the Executive Chairman of the Board at Paradox Interactive) talked about the cut "platform holders" take from sales and they're not impressed.
There's been a lot of chatter in the Linux gaming community recently, centred around Paradox Interactive and future Linux support. It's not all doom and gloom.
Valve have put out a news post to highlight some of the top games put onto Steam in May and it's another reminder of why Steam Play is needed.
Here's something interesting, Tim Sweeney, the founder and CEO of Epic Games has been chatting on Twitter again and what he said is quite interesting.
When crowdfunding games, there's always a risk that something will go wrong. Sometimes games get cancelled, sometimes the Linux version get cancelled and in the case of Eco from Strange Loop Games they're not exactly filling me with confidence.
Now and then I come across a game on Steam where I ask in the Steam forum about possible Linux support, Marble It Up! is one such game but the developer has decided to let Valve handle it with Steam Play.
That some titles perform better, from an FPS number perspective, when using DXVK is clear, which has lead to some people asking why this is the case. It's the why that I'd like to discuss here; why DXVK is a winner in some cases, why native wins in others, and some of the drawbacks of each approach.
In the past, I've spoken to many developers about how their games sold on Linux and this time we have information on Slay the Spire to share.
While this might not be specific to Linux gaming, it's still something interesting I've wanted to talk about. Metro Exodus from 4A Games and Deep Silver has jumped ship from Steam to the Epic Store.
One thing we see often, is that developers stick to one store. When they do put their game across multiple stores, the Linux version is often late or left out entirely. There are reasons for that, as developers have spoken about recently.
It will be very interesting to see what Valve have up their sleeve for this one, as their card game Artifact seems to be dying.
As an update to the ongoing saga between Improbable and Unity in regards to SpatialOS, Epic Games have now jumped in to take advantage of it.
News in the last week, heck, in the last few weeks and months have the potential to shake up the games industry significantly. It certainly may have huge repercussions for Linux gaming. It’s also been a little hard to follow sometimes, so I decided to explain many of the developments of the past few months and put them within an easy-to-understand context.
Six years ago tomorrow (yes really!) Valve announced the Steam for Linux beta for a limited amount of interested gamers.
After initially showing the decrease as an increase, it seems Valve have now corrected the Steam Hardware Survey results for October 2018.
With the talk of some big players moving into cloud gaming, along with a number of people thinking Valve will also be doing it, here’s a few thoughts from me.