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Category: Editorial

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A look over Steam's top releases for June 2019, plus a look at the top games by player count

By Liam Dawe,
Just like I did for May's releases, here's a look over the Valve blog post highlighting some of their top games released in June.

The developer of Streets of Rogue recently commented about supporting Linux

By Liam Dawe,
With Streets of Rogue having left Early Access recently, I'm sure plenty were wondering how it's done on Linux. Turns out the developer, Matt Dabrowski, actually made some interesting comments about it.

Epic Games' Tim Sweeney talks Linux and gaming some more, says Linux is "great"

By Liam Dawe,
Tim Sweeney, the Founder and CEO of Epic Games took to Twitter again recently to answer some questions about Linux and gaming.

Key reseller G2A is back in the spotlight again, as a petition is up to ask them to stop selling indie games

By Liam Dawe,
G2A, the key reseller that isn't particularly liked by most game developers is having some time in the spotlight and as usual, it's not for good reasons.

The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"

By Liam Dawe,
During Gamelab 2019 at a panel hosted by GamesIndustry.biz, Paradox Interactive's former CEO Fredrik Wester (now the Executive Chairman of the Board at Paradox Interactive) talked about the cut "platform holders" take from sales and they're not impressed.

Paradox Interactive on Linux support, it's being done on a "case by case basis"

By Liam Dawe,
There's been a lot of chatter in the Linux gaming community recently, centred around Paradox Interactive and future Linux support. It's not all doom and gloom.

Steam's top releases of May show why Steam Play is needed for Linux

By Liam Dawe,
Valve have put out a news post to highlight some of the top games put onto Steam in May and it's another reminder of why Steam Play is needed.

Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support

By Liam Dawe,
Here's something interesting, Tim Sweeney, the founder and CEO of Epic Games has been chatting on Twitter again and what he said is quite interesting.

The perils of crowdfunding for Linux games: Eco edition

By Liam Dawe,
When crowdfunding games, there's always a risk that something will go wrong. Sometimes games get cancelled, sometimes the Linux version get cancelled and in the case of Eco from Strange Loop Games they're not exactly filling me with confidence.

The dev of "Marble It Up!" had intriguing words to say about the native vs Steam Play argument for a Linux version

By Liam Dawe,
Now and then I come across a game on Steam where I ask in the Steam forum about possible Linux support, Marble It Up! is one such game but the developer has decided to let Valve handle it with Steam Play.

A discussion on Native vs DXVK for Linux gaming

By ,
That some titles perform better, from an FPS number perspective, when using DXVK is clear, which has lead to some people asking why this is the case. It's the why that I'd like to discuss here; why DXVK is a winner in some cases, why native wins in others, and some of the drawbacks of each approach.

Details on how Slay the Spire sold on Linux plus some thoughts

By Liam Dawe,
In the past, I've spoken to many developers about how their games sold on Linux and this time we have information on Slay the Spire to share.

The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive

By Liam Dawe,
While this might not be specific to Linux gaming, it's still something interesting I've wanted to talk about. Metro Exodus from 4A Games and Deep Silver has jumped ship from Steam to the Epic Store.

Putting games across multiple stores is not easy, as developers keep noting recently

By Liam Dawe,
One thing we see often, is that developers stick to one store. When they do put their game across multiple stores, the Linux version is often late or left out entirely. There are reasons for that, as developers have spoken about recently.

Valve's card game Artifact seems to be dying off and fairly quickly too

By Liam Dawe,
It will be very interesting to see what Valve have up their sleeve for this one, as their card game Artifact seems to be dying.

Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned

By Liam Dawe,
As an update to the ongoing saga between Improbable and Unity in regards to SpatialOS, Epic Games have now jumped in to take advantage of it.

Editorial: An open letter to Valve on why they should keep on embracing Linux

By BTRE,
News in the last week, heck, in the last few weeks and months have the potential to shake up the games industry significantly. It certainly may have huge repercussions for Linux gaming. It’s also been a little hard to follow sometimes, so I decided to explain many of the developments of the past few months and put them within an easy-to-understand context.

The Steam for Linux limited beta was six years ago tomorrow, where's the cake?

By Liam Dawe,
Six years ago tomorrow (yes really!) Valve announced the Steam for Linux beta for a limited amount of interested gamers.

The Steam Hardware Survey for October 2018 shows a small drop for Linux, a look at daily and monthly active users

By Liam Dawe,
After initially showing the decrease as an increase, it seems Valve have now corrected the Steam Hardware Survey results for October 2018.

Steam Play thoughts: A Valve game streaming service

By Liam Dawe,
With the talk of some big players moving into cloud gaming, along with a number of people thinking Valve will also be doing it, here’s a few thoughts from me.
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