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There’s been a fair bit of talk recently about attempting to multi-thread using OpenGL so I thought I’d write a bit more about what “multi-threading” an OpenGL game is, what’s normally done, and how it compares to multi-threading in Vulkan. Here's an attempt to explain it a little.
Valve have finally announced what they suggested they would do at the first SteamDevDays, Greenlight is being thrown out. It will be replaced by 'Steam Direct', which may still require a payment from developers.
You have probably heard of G2A by now, the grey-market where anyone can sell second-hand keys for some money. The problem is, someone pointed out how they do no actual checks on keys and that resulted in them getting banned.
For those of you interested in seeing The Witness on Linux, it seems Jonathan Blow mentioned it again recently in a livestream in response to a viewer question. It's hard to argue with what he's saying.
The guys over at itch are doing some truly interesting work. The itch store is open to all developers, they have an open source client and they talk openly about their work. A developer of their games client has written up about how they compress data for downloads.
In May it will be five years since the Carmageddon: Reincarnation Kickstarter. Linux support was a stretch goal they reached and we still have nothing to show for it.
Stellaris, the massive grand strategy game from Paradox is going through another update cycle and one little feature of the upcoming patch is the ability to accept refugees, but some people aren't happy about it.
In another case of scammers trying to buy keys with often stolen credit cards to sell on websites like G2A, the developers of 'Factorio' have written about their experience with it.
It appears some people in the community just want to see me fail, but others just outright don't know what they are talking about. I want to put some claims about us ripping off others work to rest.