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This is pretty amusing to see. Nothing really related to Linux / Steam Deck gaming, but more a state of the industry post that I thought you might also find fun. Redditors managed to trick an AI-powered news scraper.
War! Age of Imperialism was in the first instance a board game, designed by Glenn Drover of Eagle Games. Players assume the role of a colonial empire intent on subjugating the rest of the world. Coverage at the time directed much praise to the game's artificial intelligence, which does make for a canny computer opponent.
Here we go again! Just like The Last of Us Part I (and so many other games recently), another major game released too early. STAR WARS Jedi: Survivor is a hot mess.
When Slay the Spire launched, back in January 2019, it represented the pinnacle in what became a well recognised genre - Deck Builders. Let’s delve into that genre and see lies beneath the surface.
While the Epic Games Store doesn't support Linux or Steam Deck officially, this industry news is something we should all know about with Epic now opening up self-publishing along with some new rules for their store.
Marble Blast was first released in 2002, before being updated to Marble Blast Gold in 2003. The demo can be obnoxious, with it showing a begging screen imploring you to buy the full game after completing each and every level. Considering the state of the registered version as it exists now, this can feel more than a bit galling.
With the Steam Deck recently having a first anniversary, no doubt many are thinking on what's next — I certainly am. Valve don't exactly need much to make a Steam Deck 2 a success either.
I have mentioned before how I was unable to get Dave Taylor's original port of Doom to work as it was built as an outdated a.out binary rather than ELF. Since then, I stumbled on an article by Jason Heiss that describes how to load the binfmt_aout kernel module to attain a.out binary support, as well as installing packages from earlier Red Hat Linux releases to provide the necessary libraries.
It turns out it was Knoppix 3.4 released in May 2004 that obsessed me as a child, providing me with some of my earliest steps into a larger world. Not only that, but the CD-R disc it was burned on still reads even after all of these years. Considering the volatility of such media, this surprised me.
I'm starting to feel old. I remember a time before Steam for Linux, back in the dark days even before the first set of Humble Indie Bundles, it's truly crazy how far Linux has come overall as a platform for gaming.
Back when I first played through Quake: The Offering I found that I enjoyed the two mission packs even more than I did the original Quake campaign, and while these were the only official addons sold for Quake, several third party expansions and total conversions exist that also had retail releases. Two of these, Shrak and Malice, were published on CD-ROM in 1997 by Quantum Axcess.
If you look at the commercial Linux gaming catalogue at the turn of the millennium, in amongst all of the 3D shooters and strategic simulations being released, one glaring omission seems to have been the lack of any racing games. Loki Software never ported any to Linux, nor did any of the other porting houses. This left a void for the free gaming community to fill.
Some of my first real experiences of using Linux as a child came through the use of Knoppix, one of the first distributions to popularize the use of Live CDs. This allowed me to explore a wide swath of Linux applications. One of these was a role playing game which I recall I never got to work well, but lingered on in my imagination regardless.
While their foray into interactive storybooks did fail to impress, it did help remind me of BlackHoleSun Software, one of the earliest Indie developers to create games with Linux in mind. Their most famous game Bunnies was released as shareware in 2001, providing a demo version you could later update through use of a retail key. Thankfully, the story does not have to end there.
The GPU industry is so broken right now and to make things worse, MSI thought it would be a good idea to do a lottery for a chance to win the ability to buy a GPU.
In light of some recent news surrounding the MSI Afterburner software, it's another reminder that it's quite important for people to directly support projects they use and enjoy.