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Category: Game Dev

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Unity Technologies officially files to go public with an IPO

By Liam Dawe,
Unity Technologies, creator on the Unity game engine has now formally applied for IPO (initial public offering) and the documents are pretty revealing.

Want more professional Godot Engine tutorials? Check out this new Kickstarter

By Liam Dawe,
Interested in game development? Godot Engine is a constantly improving free, open source and high quality game engine and one developer is trying to push out more professional content to help people using it.

LunarG releases new Vulkan SDK with DirectX Shader Compiler for Linux and more

By Liam Dawe,
LunarG have today, August 4 2020, released a new and enhanced version of their Vulkan SDK (software development kit).

FNA and FAudio get a 20.08 release, with FNA3D and Vulkan getting closer

By Liam Dawe,
Game porter and software developer Ethan Lee announced the 20.08 releases of both of FNA and FAudio, as work continues on the newer FNA3D.

Godot Engine to get various improvements thanks to the Google Summer of Code program

By BTRE,
The open source Godot game engine is a really amazing project that’s quickly becoming even more amazing. Development continues unabated and, thanks to dedicated programmers, there’s plenty to look forward to in the works.

Event-driven open source game engine GDevelop adds a live preview feature

By Liam Dawe,
GDevelop is an in-development free and open source game engine, one that is powered by a drag and drop event system and it continues bringing in new and fun features.

Ron Gilbert, developer of Thimbleweed Park is switching to Linux

By Liam Dawe,
Ron Gilbert is a name most in the game industry will know from the likes of Thimbleweed Park, and earlier works like The Cave while at Double Fine and they were even the producer on my all-time favourite RTS Total Annihilation. It appears Gilbert is attempting to switch to Linux.

Tilekit looks like a great tilemap editor with auto tiling

By Liam Dawe,
Some parts of developing games can end up quite tedious like manually placing down tiles for 2D games, and it seems Tilekit might be able to help with that.

FNA3D now has Vulkan support in Alpha, FNA 20.07 is out

By Liam Dawe,
FNA3D, the upcoming advanced graphics library for FNA has reached a new milestone on the way to full Vulkan support.

Godot 4.0 will get SDF based real-time global illumination

By Liam Dawe,
While we already briefly mentioned SDF based real-time global illumination was coming in our post on the recent Godot Engine 3.2.2 release, Godot's Juan Linietsky has now explained the upcoming feature in more detail.

Unity Learn Premium has been made permanently free

By Liam Dawe,
After initially opening up their developer resources for a few months, Unity Technologies have now decided to make Unity Learn Premium actually free for all.

Defold Foundation awarded a grant to bring support of Web Monetization

By Liam Dawe,
The Defold Foundation recently announced another partnership, as they've secured a grant from Grant for the Web to bring in support for the Web Monetization API.

Vulkan SDK 1.2.141 is out with GFXReconstruct to improve Vulkan dev

By Liam Dawe,
LunarG has released an updated version of their Vulkan SDK with version 1.2.141 out and it includes some new toys to help developers support Vulkan in their games and apps.

Interviewed - Veloren, an upcoming FOSS multiplayer voxel RPG

By Liam Dawe,
Today we have something a bit special for you, an interview with one of the team working to produce the free and open source multiplayer voxel RPG named Veloren.

Unreal Engine 5 announced, Epic Online Services are now online

By Liam Dawe,
Today Epic Games released to huge bits of news for game developers, and hopefully for gamers everywhere to get a little excited about.

AMD relaunch their GPUOpen website and expand the open source FidelityFX toolkit

By Liam Dawe,
AMD have given their GPUOpen website, a place that hosts various resources for game developers with open source and open standards at its heart, a new look.

Godot 4.0 continues advancing with a new modernized lightmapper

By Liam Dawe,
While Godot Engine 4.0 will come with Vulkan API support, it's also bringing in a ton of new advanced rendering options to make it a more enticing target for bigger titles and capable of making more beautiful games.

Egosoft, developer of X4: Foundations talks up moving to Blender and appreciating open source

By Liam Dawe,
During a recent livestream, the Egosoft team whose most recently title is X4: Foundations, talked a lot about their plans for the game and they had some fun bits to share on using the open source app Blender.

Castle Game Engine looking to improve gamepad support thanks to SDL2

By Liam Dawe,
Castle Game Engine might not be as well known as other free and open source game engines, however it does look rather useful and the developers continue to pull in improvements.

Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes

By Liam Dawe,
While the Epic Games Store may not support Linux, at least Unreal Engine does and it appears to have been given quite a lot of attention in the Unreal Engine 4.25 release that went out officially today.
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