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Category: Game Dev

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Need to make some pixel art? Pixelorama is a cross-platform FOSS tool worth looking at

By Liam Dawe,
It seems Godot Engine is good for more than making games, as the FOSS pixel art tool Pixelorama will show you.

Chooseco are getting indie games using 'choose your own adventure' taken down on itch.io

By Liam Dawe,
The creator of indie store itch.io has issued a warning to game developers, as Chooseco appear to be trying to take down anything using the 'choose your own adventure' phrase.

SDL is expanding gamepad support with 8Bitdo SN30 Pro, Google Stadia and more

By Liam Dawe,
Simple DirectMedia Layer (SDL) the awesome cross-platform development library used by Valve, Feral Interactive, Unity, MonoGame, FNA, DOSBox and so many more is expanding.

Game dev: Flax Engine is adding Linux support in an upcoming update

By Liam Dawe,
Flax Engine, another game engine that supports Vulkan is going cross-platform with an upcoming release adding in Linux support.

D9VK developer is working on allowing DXVK to help Linux ports for Direct3D to Vulkan

By Liam Dawe,
You have a fancy game using Direct3D 11 and you want to port it to Linux? In future, DXVK may be able to help with that.

Epic Games acquires Quixel with its enormous library of 3D and 2D assets

By Liam Dawe,
Epic Games have reached down the back of the sofa and pulled up enough loose change to acquire Quixel.

The first Beta of Godot Engine 3.2 has been released

By Liam Dawe,
The team behind the FOSS game engine, Godot Engine, have now released the first Beta in the 3.2 series so the full release is coming close now with lots of new goodies for game developers.

The FOSS rendering engine OGRE is being ported to Vulkan

By Liam Dawe,
Some fun news for game developers and the Vulkan ecosystem as another FOSS rendering engine is being ported over to Vulkan.

The Khronos Group has launched a unified samples repository for Vulkan learning

By Liam Dawe,
Today, The Khronos Group announced their newest Vulkan initiative with the Unified Samples Repository. A new place to find what they say are high-quality Vulkan code samples reviewed by their team.

GGPO, a rollback networking SDK for peer-to-peer games has gone open source

By Liam Dawe,
Oh how I do love to see more projects go open source! GGPO, a rollback networking SDK for peer-to-peer games that's designed to help hide network latency in fast-paced games that requires precise inputs is now on GitHub.

The FOSS 2D game engine GDevelop continues advancing the 5.0 release

By Liam Dawe,
GDevelop, a FOSS (Free and open-source software) 2D game engine seems to be really coming along nicely for the current overhaul.

Godot Engine continues advancing the Vulkan rendering system, 3D work has begun

By Liam Dawe,
Godot Engine developer Juan Linietsky has another progress report up on the status of moving over to Vulkan and it's sounding great.

Unity 2019.3 beta released with a revamped Editor UI and lots of rendering improvements

By Liam Dawe,
The team over at Unity continue advancing the game engine with some impressive work going on and the first Unity 2019.3 beta is now available.

alTrace, a new open source debugging tool for apps and games that use OpenAL

By Liam Dawe,
Ryan "Icculus" Gordon has released a new open source tool today named alTrace, to help developers of games and software using OpenAL.

2D game editor ct.js goes open source and it's closing in on a new major release

By Liam Dawe,
With an aim to make 2D game development learning fun, ct.js recently went open source to allow anyone to jump in and try it as well as help push it further.

wsPublish, an open source Steam Workshop Interop Library released

By Liam Dawe,
How about a little open source news to get your Monday flowing? Game porter Ethan Lee recently announced the release of wsPublish, an open source Steam Workshop Interop Library with a little history.

The team behind SUPERHOT are now helping to fund other indie games

By Liam Dawe,
A nice story for a Friday morning as the SUPERHOT team have announced SUPERHOT PRESENTS, a fund to help other indie game developers who don't want or need a publisher.

Putting a Linux game on Steam: Missing Executable - a common pitfall for game devs

By Liam Dawe,
Since this comes up so often when testing games for developers and surprisingly often for newly released Linux games, I thought it might help to give developers a quick hint.

Blender 2.80 is out, a major advancement for this FOSS 3D creation suite

By Liam Dawe,
Hot on the heels of the announcements of both Epic Games and Ubisoft supporting further Blender development, the massive Blender 2.80 release is now available.

Khronos releases the OpenXR 1.0 specification aimed at unifying VR and AR

By Liam Dawe,
Today, The Khronos Group has formally announced the OpenXR 1.0 specification as an exciting step towards bringing together the various different ways of interacting with virtual reality (VR) and augmented reality (AR).
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