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Category: Game Dev

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SDL 2.0.10 released, testing a more regular release cycle

By Liam Dawe,
If you're a game developer, you've likely heard of SDL 2 and plenty of you are probably already using it. In fact, SDL 2 helps power a huge amount of Linux games and a new release is out now.

The voxel editor "SpriteStack" recently released on Steam with Linux support

By Liam Dawe,
If you're a game developer or you just like making good-looking retro art you might want to take a look at SpriteStack.

Procedural Music Generator, a clever Unity tool developed on Linux that might save you some time

By Liam Dawe,
Here's one that's not something I usually cover: Procedural Music Generator is a tool for use with Unity, that allows anyone to make some interesting tunes for their games.

mod.io, the cross-platform mod API for games has launched a Unity plugin

By Liam Dawe,
mod.io, the cross-platform Steam Workshop-like service that's independent of any store just today officially launched a very useful sounding plugin for the Unity game engine.

DragonRuby Game Toolkit, a cross-platform way to make games with Ruby

By Liam Dawe,
Now for something a little different! Ryan "Icculus" Gordon, a name known for many Linux ports and SDL2 teamed up with indie developer Amir Rajan to create a new cross-platform toolkit.

Linux Game Jam 2019 is officially live, go make something cool

By Liam Dawe,
Have some time free over the next 9 days? The Linux Game Jam 2019 just launched and could be a way for you to show off a little or just have some fun.

Epic Games new 'Epic Online Services' will support Linux and it's free for developers to use

By Liam Dawe,
Here's something interesting, Epic Games are launching their Epic Online Services and it will support Linux as well as multiple different game engines.

AMD have launched an update to their open source Radeon GPU Analyzer, better Vulkan support

By Liam Dawe,
AMD are showing off a little here, with an update to the Radeon GPU Analyzer open source project and it sounds great.

OpenXR from The Khronos Group and Monado from Collabora could unify VR & AR

By Liam Dawe,
The Khronos Group recently announced a provisional specification of OpenXR, a royalty-free open-standard aimed at unifying access to VR and AR (collectively known as XR) devices. Also, Collabora announced Monado, a fully open source OpenXR runtime for Linux.

SDL2 has pulled in support for the Wii U/Switch USB GameCube controller adapter

By Liam Dawe,
SDL2, the cross-platform development library has now merged in support for the Wii U/Switch USB GameCube controller adapter.

Ryan Gordon is re-working "sdl12-compat", a tool to provide SDL2 to software using SDL1.2

By Liam Dawe,
This is pretty fun! Game porter Ryan "Icculus" Gordon has announced that they've picked back up an older project called sdl12-compat, which provides SDL2 compatibility for older software stuck on SDL1.2.

NVIDIA have now made PhysX open source

By Liam Dawe,
Popping up a little while ago on Twitter, NVIDIA has announced that they've now put PhysX under an open source license.

Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux

By Liam Dawe,
Epic Games have released Unreal Engine 4.21 and it includes some interesting stuff on the Linux side of things.

Open source cross-platform event-driven game engine 'GDevelop' now on itch, progressing well

By Liam Dawe,
GDevelop is an open source cross-platform event-driven game engine that's quite promising. It's currently closing in on a new major release and it's also now on itch.io.

Cross-platform development library SDL2 2.0.9 is out

By Liam Dawe,
SDL 2.0.9 has been released today featuring some rather interesting new stuff. It's been a while, with 2.0.8 being released back in March of last year.

Unity are giving out a rather impressive FPS sample game free for developers to use

By Liam Dawe,
The folks over at the Unity game engine have managed some impressive stuff, like their next project to help developers being a free sample FPS game that looks quite impressive.

Valve have opened up the code for their VR 'Moondust' tech demos, also a third revision of the Knuckles controller

By Liam Dawe,
What will hopefully help developers work on VR projects using Valve's experimental "Knuckles" controllers, Valve have opened up the source code for their Moondust Knuckles Tech Demos.

Looks like AMD just open sourced their V-EZ Vulkan wrapper

By Liam Dawe,
Back in March, AMD announced the V-EZ Vulkan wrapper, with an aim to make Vulkan development easier. Now it seems they have open sourced it.

Need some art for your games? Kenney Game Assets 3 has added a lovely pixel art interface pack

By Liam Dawe,
Kenney really do make some awesome free and paid-for art to use in games and they just updated their Kenney Game Assets 3 with a lovely set of pixel art interfaces.
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