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I was wondering when they would do this! Steam Machines, Steam Link, and the Steam Controller have all gained store pages in a new Hardware section on Steam. This should help sales, a lot. UPDATED.
With GDC being in full swing we’ve had a chance to take a look at 14 different models of Steam Machine thanks to Ars Technica, and the findings are interesting.
We are a little bit late on this as we are still doing our post-Christmas catch-up, but it looks like Valve hid a new Steam Controller design in their Steam client downloads.
You thought buying a keyboard was a simple matter, well I did, and I was so very badly wrong. Here are my thoughts on the ROCCAT Ryos MK Pro Mechanical Gaming Keyboard.
Hi, hello, I will be taking this post from now on and will do the basic thing that is done every month, give some thoughts on it and the usual disclaimers to not take these numbers as something precise or some real representation of us or something like that.
Valve have released the Steam Hardware Survey results for October, so it is also time to release our own survey results. 857 people completed the survey, making our sample size 187 people larger than last time, so thanks everyone!
Here is the latest instalment of Steam's Hardware Survey, as usual we do our monthly thing and compare it and talk about it and make sure you know not to use it as a hard figure. UPDATED.
With the release of a new Linux kernel, gamers now have more controller options. With the release of the stable 3.17 kernel by Linus Torvalds, the Xbox One controller is now initially supported (without vibration) under Linux.
Valve have released the Steam Hardware Survey results for September and thus, GOL’s first survey comes to an end. Thanks to all of you who took the time to do it. The new survey for October is also out, so remember to fill that in too!
Here is the latest instalment of Steam's Hardware Survey, as usual we do our monthly thing and compare it and talk about it and make sure you know not to use it as a hard figure.
The Oculus Rift DK1 virtual reality device is no longer worked on as it has been succeded by the DK2, so what better way to continue life in the DK1 than to open source bits of it?
Something I've noticed about the Steam controller is not very many gamers understand why it has trackpads and why this may be superior in some use cases, so here's a simple breakdown of my thoughts.