You think we were done writing about Steam Play? Wrong. Here's what Godot Engine's Rémi Verschelde and Marc Di Luzio (previously Feral Interactive, now at Unity) think about it.
Subset Games are a developer I was especially keen to speak to about Valve's Steam Play system, since Into the Breach is included as a white-listed game by Valve even though they're working on a Linux version.
For today's article I spoke to Ethan Lee, developer of FNA and who has ported something around 40+ titles to Linux. Here's what he thinks about Valve's Steam Play.
Game store itch.io are doing some fantastic things and so it's time to highlight it a bit. They just released a massive overhaul to their open source client!
What started as a large article talking to developers about Steam Play required splitting off before it became too big. I give you, a chat with the developer of DXVK.
Following the news that the explosive vehicular MMO, War Thunder, had a work-in-progress Vulkan render, I got in touch with the developer to ask about their experiences working with Vulkan and bringing their game to Linux.
I love space, I love how mysterious and dangerous it is and to be able to fly around in a game like Helium Rain is fantastic. I decided to have a chat with the developer and they’re very positive about Linux gaming.
We see a lot of games get delayed for Linux, but why is this? I decided to ask around about the difficulties facing developers when porting games to Linux. A chat with some well known Linux porters! Warning: Article is on the longer side.
I had the pleasure of speaking to two different teams at game developer and publisher Beamdog, notable for Baldur’s Gate: Enhanced Edition and the soon to be released Planescape: Torment: Enhanced Edition.
It has been a while since we officially spoke to Feral Interactive about their Linux ports, with the last time being in June 2014. It’s time to get reacquainted and see where things stand right now.
Now that Aspyr Media have ported Civilization VI to Linux, it’s time to publish our interview! Grab a coffee and come learn some things.
I had the pleasure of talking to Simon Roth, a developer I've followed for quite some time now about his game 'Maia', about Linux and other bits. Linux sales for Simon are 'approaching ten thousand', which is impressive.
Another interview! This time with the Creative Director on The Station, a very promising looking first-person sci-fi story exploration game that is currently on Kickstarter.
I am really excited to see more of the psychological horror game ‘Tether’, so I spoke with the Creative Director about what we can expect from it.
I got the chance to have a little chat with Timothee Besset who helped bring us the recent Linux port of Rocket League.
Slime Rancher is a damn cute game, it's high on my list to play hours of when it has some fleshed out content to it. It has hit over 300K sales so I caught up with the developer on the Linux side of it.
FOX n FORESTS, a 16-Bit style action platformer that has adventure and puzzle elements is on Kickstarter, it looks good and promises Linux support, so I asked about the status of the Linux version.
Lately, I’ve been busy playing a lot of Hearts of Iron 4 and Stellaris, as both were day-1 releases on Linux. I spoke with Gustav Palmqvist, a PDS developer who helped make those releases happen on our platform of choice.
I arranged an interview with Eagre to talk about ZED and their experiences with Linux and our community, including the decision to change support from a stretch goal to a base funding goal. ZED is an upcoming adventure puzzle game built with Unreal Engine 4 that’s currently on Kickstarter.
Developers from “Do My Best, Games” have agreed to answer few questions about their upcoming game "The Final Station"