Unconventional Warfare is certainly a peculiar mix with visual novel styled story-telling with anime characters, plus it's also a tactical shooter. Small interview included too.
Today we have another interview for you, with Bearded Giant Games who are currently making the extreme space shooter Space Mercs.
ZED, a game that might make your own head spin a bit, as you assume the role of an aging artist whose mind isn’t quite all there. Taken over by a haze of dementia, you will be tasked with piecing together his mind.
With a great soundtrack and a simple visual style, the horizontal space shooter WARP-TEK has been officially released today.
You think we were done writing about Steam Play? Wrong. Here's what Godot Engine's Rémi Verschelde and Marc Di Luzio (previously Feral Interactive, now at Unity) think about it.
Subset Games are a developer I was especially keen to speak to about Valve's Steam Play system, since Into the Breach is included as a white-listed game by Valve even though they're working on a Linux version.
For today's article I spoke to Ethan Lee, developer of FNA and who has ported something around 40+ titles to Linux. Here's what he thinks about Valve's Steam Play.
Game store itch.io are doing some fantastic things and so it's time to highlight it a bit. They just released a massive overhaul to their open source client!
What started as a large article talking to developers about Steam Play required splitting off before it became too big. I give you, a chat with the developer of DXVK.
Following the news that the explosive vehicular MMO, War Thunder, had a work-in-progress Vulkan render, I got in touch with the developer to ask about their experiences working with Vulkan and bringing their game to Linux.
I love space, I love how mysterious and dangerous it is and to be able to fly around in a game like Helium Rain is fantastic. I decided to have a chat with the developer and they’re very positive about Linux gaming.
We see a lot of games get delayed for Linux, but why is this? I decided to ask around about the difficulties facing developers when porting games to Linux. A chat with some well known Linux porters! Warning: Article is on the longer side.
I had the pleasure of speaking to two different teams at game developer and publisher Beamdog, notable for Baldur’s Gate: Enhanced Edition and the soon to be released Planescape: Torment: Enhanced Edition.
It has been a while since we officially spoke to Feral Interactive about their Linux ports, with the last time being in June 2014. It’s time to get reacquainted and see where things stand right now.
Now that Aspyr Media have ported Civilization VI to Linux, it’s time to publish our interview! Grab a coffee and come learn some things.
I had the pleasure of talking to Simon Roth, a developer I've followed for quite some time now about his game 'Maia', about Linux and other bits. Linux sales for Simon are 'approaching ten thousand', which is impressive.
Another interview! This time with the Creative Director on The Station, a very promising looking first-person sci-fi story exploration game that is currently on Kickstarter.
I am really excited to see more of the psychological horror game ‘Tether’, so I spoke with the Creative Director about what we can expect from it.
I got the chance to have a little chat with Timothee Besset who helped bring us the recent Linux port of Rocket League.
Slime Rancher is a damn cute game, it's high on my list to play hours of when it has some fleshed out content to it. It has hit over 300K sales so I caught up with the developer on the Linux side of it.
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