To go along with Liam’s benchmarks of the game on his Nvidia GPU, I decided to also run some tests on my RX 580 to give you a picture of the AMD performance of the Rise of the Tomb Raider port. So, let’s go!
With recent commits that fix bugs and allow newer Vega cards to pass tests for official conformance, development for radv continues apace. It’s a good time to look back and talk about just how far the driver has come in such a short time.
Mesa 17.3.0 is the latest version of the open source graphics drivers and it has officially released today.
Alex Smith of Feral has been granted the right to push code into Mesa, a continuing sign of the commitment of Feral to Mesa and Vulkan.
Following on from the OpenGL shader cache, RADV the open source Vulkan driver for AMD cards can also now make use of a shader cache.
The threaded GL dispatch code to speed up some Linux games currently uses a Whitelist and now more games have been added.
The open source graphics drivers, Mesa, have been updated to 17.2 which is a major new release bringing in many changes.
Arriving in the public Mesa-git mailing list just under an hour ago, another small improvement for RadeonSI with Dawn of War III when using OpenGL.
Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.
A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.
A Mesa developer has put out a set of 42 patches to help improve Dawn of War III performance on Linux using Mesa. It focuses on the use of KHR_no_error to save some more CPU time.
It seems the OpenGL threaded dispatch code to speed up some games in Mesa now uses a whitelist, with a few games now able to make use of it.
The Witcher 2 & Rocket League now have some fixes available in Mesa-git ready for Mesa 17.2 that should give you a better experience.
Inspired by the recent release of Dawn of War 3, I decided to try out the experimental GCN 1.0 support in the new AMDGPU kernel driver and share my experiences.
A large patchset from Mesa developer Samuel Pitoiset landed in Mesa-git early today to hook up Bindless Texture support for AMD radeonsi.
With the big Dawn of War III release getting closer, one Mesa developer has put some serious effort into getting Mesa ready to game on.
The Mesa team has officially released Mesa 17.1.1 which is a bug fix release to provide better stability in the open source graphics drivers.
Valve haven't been sitting on their hands, as they have pushed out a fresh update for SteamOS that's currently in Beta. It's been a while and it's a good one.
Mesa developer Samuel Pitoiset sent in a set of 65 patches to the Mesa-dev list to enable ARB_bindless_texture for RadeonSI (AMD), this will allow Dawn of War III to work on Mesa.
Dying Light and Dead Island Definitive Edition were previously broken on Mesa, but as of today a patch has landed in Mesa-git to fix them both ready for Mesa 17.2.