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Category: Mesa

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The Mesa GLSL shader cache is now enabled by default

By Liam Dawe,
I'm sure plenty of you will be happy with this, as Mesa now has the shader cache enabled by default in Mesa-git to allow for wider testing. It may be turned off for Mesa 17.1, if wider testing shows issues with it.

Mesa now has a shader cache in Mesa-git for r600/radeonsi

By Liam Dawe,
Good news for AMD GPU owners on open source drivers, as Mesa-git now has a shader cache enabled for r600 and radeonsi.

Looks like Feral Interactive are doing more work on Mesa

By Liam Dawe,
The recent Mesa release of Mesa 17.0.0 included a patch from a Feral Interactive developer, but Feral aren't stopping there. Another developer from Feral has had two patches accepted into Mesa-git today.

Mesa 17.0.0 has officially released and it's well worth updating

By Liam Dawe,
The Mesa developers have announced the release of Mesa 17.0.0 and it's a truly incredible release. You should probably update as soon as possible.

Getting the 'threaded GL dispatch' code into Mesa is causing some issues, Valve might use a white-list

By Liam Dawe,
You may remember recently I wrote about 'threaded GL dispatch' in Mesa possibly getting merged, after AMD's Marek suggested it and there was some backlash, well, it has continued.

Threaded OpenGL in Mesa will not help Feral's Linux ports and probably others too

By Liam Dawe,
Just a note to not get overly excited about threaded OpenGL in Mesa. While it's true it could help a bunch of games, there's also games it likely won't help or even make worse. Feral Interactive's ports already do it, and I'm sure others do too.

Mesa developer Marek is looking to finally sort out threaded GL dispatch

By Liam Dawe,
Marek, the Mesa developer from AMD posted a message to the public Mesa-dev mailing list asking to merge the threaded GL dispatch code and get it cleaned up to help with the high CPU overhead of Mesa.

Mesa has a patch from a Valve developer to help ARK Survival Evolved run on the open source drivers

By Liam Dawe,
Samuel Pitoiset from Valve has sent in yet another patch to Mesa, this one focuses on the ARK games: ARK Survival Evolved and Survival Of The Fittest to to run without overrides.

Mesa 13.0.4 stable released, time to update to get the latest fixes

By Liam Dawe,
The latest point release for the stable Mesa version is now available as 13.0.4. It brings in fixes for multiple drivers.

More performance improvements are on the way for Deus Ex and Tomb Raider on Mesa

By Liam Dawe,
Mesa is progressing nicely as usual and I've been keeping an eye on the mailing list for anything interesting. It seems Deus Ex: Mankind Divided and Tomb Raider have both seen some more performance tuning.

Mesa 13.0.4 release candidate now available

By Liam Dawe,
In addition to Mesa 17 getting a new release candidate, we also today have a Mesa 13.0.4 release candidate which should be released on Friday.

Mesa 17-rc2 released, stable version still expected next month

By Liam Dawe,
Emil Velikov has announced the second release candidate for Mesa 17, the next stable version of the open source graphics drivers on Linux.

Timothee Besset is working on fixing the long 'hangs' Mesa users get in Rocket League

By Liam Dawe,
Game porter Timothee Besset, who did the Rocket League port, has posted on the bug report about Rocket League freezing up a lot on Mesa to note that he has started working on the issue.

Mesa now has a patch to enable a shader cache for radeonsi (AMD)

By Liam Dawe,
This will probably be to the delight of many AMD graphics card owners who use the open source Mesa graphics drivers: A patch has been sent into the Mesa-dev mailing list for radeonsi to 'Add disk shader cache'.

Mesa 12.0.6 released with bug fixes for the older stable version, users encouraged to update to Mesa 13

By Liam Dawe,
Mesa 12.0.6 has released and it brings with it a bunch of bug fixes. While the latest stable version is Mesa 13.0.3, those sticking with the older Mesa 12 will still like their fixes.

Another patch to help The Witcher 2's issues with 'black transitions' has landed in Mesa-git

By Liam Dawe,
Marek Olšák sent in another patch to Mesa that is now in Mesa-git which should hopefully be a better fix for black transitions in The Witcher 2 on radeonsi (AMD).

A new radeonsi (Mesa) patch should fix issues in many games for AMD GPU owners

By Liam Dawe,
Samuel Pitoiset (Valve) discovered an issue in radeonsi (Mesa) that Marek Olšák has now patched up and is already in Mesa-git.

Mesa 17-rc1 released, it's a massive update for open source graphics

By Liam Dawe,
Mesa 17 (formerly Mesa 13.1) has it's first Release Candidate and it's a pretty big release for users of open source graphic drivers.

OpenGL 4.3 now available in Mesa for nouveau (NVIDIA) for Maxwell and above

By Liam Dawe,
Samuel Pitoiset (Valve developer) just put some fresh work into Mesa-git that enables OpenGL 4.3 with nouveau (NVIDIA) for Maxwell and above.

Haswell should now see OpenGL 4.2 thanks to recent work in Mesa

By Liam Dawe,
Mesa is continuing to progress rapidly, as of today Haswell should now support OpenGL 4.2 ready for the next release of Mesa.
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