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Category: Open Source

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FreeOrion, the open source game inspired by Master of Orion has a massive new release today

By Liam Dawe,
Another one from the great big RSS feed list I follow today. FreeOrion, an open source game inspired by Master of Orion has a huge new release.

Mesa 17.1 RC3 is available, closing in on release this month

By Liam Dawe,
Mesa 17.1, the next big release for open source graphics drivers on Linux is closing in on release. The third release candidate is now available for testing.

OpenRCT2, an open source game engine for RollerCoaster Tycoon 2

By Liam Dawe,
It appears we've never mentioned OpenRCT2 before, a fully featured open source engine for RollerCoaster Tycoon 2!

OpenRA has a new release with HiDPI font rendering, more Dune 2000 missions and more

By Liam Dawe,
OpenRA is easily one of my favourite open source projects. It allows us to play early Westwood RTS games like Red Alert and Dune 2000 in a modern engine on Linux. The latest release is a good one too.

OpenLara, an impressive open source engine for classic Tomb Raider has a WebGL demo

By Liam Dawe,
OpenLara was pointed out to me as it's an open source game engine to run classic Tomb Raider titles on Linux, it also has a WebGL support and a demo to show it off in-browser.

Open source RTS 0 A.D. to get a 'Capture The Relic' gamemode and more in the next Alpha

By Liam Dawe,
The next Alpha of the open source RTS 0 A.D. is moving along with development and it sounds like it's going to be a fun release.

Open source game engine for Morrowind 'OpenMW' to gain 'Distant terrain' in the next release

By Liam Dawe,
One thing I totally forgot to write about is that in the next release of OpenMW, the open source game engine for Morrowind, will finally have the 'Distant terrain' feature.

Xonotic 0.8.2 released with new maps and numerous new features

By Samsai,
Version 0.8.2 of the free and open source arena FPS Xonotic has been released with a couple of new maps and a number of other changes and additions.

The open source itch client is a little smarter on Linux now

By Liam Dawe,
With the latest release of the open source itch store client, you can now stop your computer going to sleep when using a gamepad.

Mudlet, the open source MUD client has a new major stable build available

By Liam Dawe,
I don't know how many of you play MUDs, but Mudlet, an open source cross-platform MUD client has hit version 3.0.

Looks like the open source Vulkan driver 'radv' for AMD conforms nicely

By Liam Dawe,
A Mesa developer wrote up a blog post about the conformance of the open source Mesa Vulkan driver 'radv' for AMD.

NVIDIA might have more open drivers in future on Linux

By Liam Dawe,
Here’s an interesting one, a developer from NVIDIA noted on the Linux Kernel Mailing List that NVIDIA has been designing some new open source drivers. So I did some digging and got an interesting response.

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance

By Liam Dawe,
The code for OpenGL threaded GL dispatch is now finally in Mesa-git, after multiple developers attempts to fix it up. This should improve performance in multiple games for users of the open source Mesa drivers.

The open source itch store client has gotten smarter about 64bit and dependencies on Linux

By Liam Dawe,
Okay, so this makes me love the open source itch client even more! The client has been updated to 23.3.0 which include some pretty smart updates.

Valve have hired another developer to work on Linux graphics drivers

By Liam Dawe,
Seems Valve really are trying to do a big push to get Linux graphics drivers up to scratch. Last night Pierre-Loup tweeted about a new hiring and the name might be familiar to some.

Feral Interactive have pushed another patch to Mesa to help fix up the 'radv' Vulkan driver

By Liam Dawe,
It seems Feral Interactive are continuing to help development of the Vulkan 'radv' AMD driver in Mesa, as they have pushed another patch.

Mesa 17.1 release is now scheduled for May

By Liam Dawe,
The latest and greatest Mesa release 17.1 is due for release on May 5th, so not long for everything to get polished up.

Some thoughts on The Original Strife: Veteran Edition

By Hamish,
Strife: Quest for the Sigil was both a critical and commercial disappointment for Rogue Entertainment in 1996, and the source code to the game was mislaid by its developers. Years later work begin on reverse engineering Strife using the released Doom code. Night Dive Studios would later use this community project to craft The Original Strife: Veteran Edition.

The threaded GL dispatch code for Mesa has been taken over by Timothy Arceri to continue the work

By Liam Dawe,
The work on the threaded GL dispatch code for Mesa has been picked up by Timothy Arceri as Marek is now busy with other work.

An explanation of what Mesa is and what graphics cards use it

By Liam Dawe,
Since we get a few comments here and there asking what Mesa is and what graphics cards will use it, here’s my attempt at clearing it up for you.
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