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Category: OpenGL

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Dying Light & Dead Island Definitive Edition might soon work on Mesa

By Liam Dawe,
There's some activity on the Mesa-dev mailing list with patches that will enable both Dying Light & Dead Island Definitive Edition (and it seems Dead Island Riptide Definite Edition too) to work on Mesa.

Mesa 17.0.6 released with AMD Polaris 12 support in the 'radv' Vulkan driver

By Liam Dawe,
Mesa 17.0.6 is the latest bug-fix release for the 17.0 series, but it also comes with AMD Polaris 12 support for the 'radv' Vulkan driver that has been back-ported.

Mesa 17.1 has now been released

By BTRE,
The latest release of the open-source graphics drivers has now been made available following the final release candidate. There's plenty of new things to love in this release.

Mesa 17.1 RC4 released, final version expected in approximately 24 hours

By Liam Dawe,
Emil Velikov has announced the availability of Mesa 17.1 RC4 for some final testing, with the final release of Mesa 17.1 due in approximately 24 hours.

Mesa 17.1 RC3 is available, closing in on release this month

By Liam Dawe,
Mesa 17.1, the next big release for open source graphics drivers on Linux is closing in on release. The third release candidate is now available for testing.

OpenGL vs Vulkan in Mad Max, re-tested

By Liam Dawe,
Since Feral Interactive have fixed up the OpenGL renderer in the Mad Max Beta, here are some fresh OpenGL vs Vulkan tests.

Feral have now fixed the OpenGL performance regression in Mad Max

By Liam Dawe,
The OpenGL performance regression that made Vulkan look like it annihilated OpenGL in Mad Max's recent Beta has now been fixed.

Yaakuro has worked on making SteamVR work with Unreal Engine 4 using OpenGL

By Liam Dawe,
Impressive work by Yaakuro, who has been able to get SteamVR to work with Unreal Engine 4 and it uses OpenGL.

Mesa 17.1 release is now scheduled for May

By Liam Dawe,
The latest and greatest Mesa release 17.1 is due for release on May 5th, so not long for everything to get polished up.

Mesa 17.0.0 has officially released and it's well worth updating

By Liam Dawe,
The Mesa developers have announced the release of Mesa 17.0.0 and it's a truly incredible release. You should probably update as soon as possible.

OpenGL Multi-threading, what it is and what it means

By ,
There’s been a fair bit of talk recently about attempting to multi-thread using OpenGL so I thought I’d write a bit more about what “multi-threading” an OpenGL game is, what’s normally done, and how it compares to multi-threading in Vulkan. Here's an attempt to explain it a little.
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