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After a successful crowdfunding campaign 2018, the monster catching game Monster Crown released into Early Access at the end of July 2020 and it appears to be doing very well.
Now that the programming-puzzle game Robo Instructus has been out for just a year, the developer has written up a blog post talking about sales and how it went.
Cassette Beasts has just been announced by Bytten Studio, that will see you in an open world adventure where you transform with monsters. It's the same team behind Lenna's Inception and we also have some fun news on how that sold on Linux.
Wube Software announced recently that their indie building, mining, crafting and automation game Factorio has now managed to pass two million sales before it's even finished.
Currently in Early Access on itch.io and Steam, the developer of the top-down hard sci-fi space sim ΔV: Rings of Saturn seems to think doing a Linux and Mac build was worth it.
Seems the indie gaming scene in some circles on Steam is alive and well, as Rise to Ruins has broken its own single day sales record and it had a huge update recently.
For those interested in seeing how well indie games are selling, developer James Patton who made Spinnortality has given out some interesting details including a breakdown per-platform.
BYTEPATH, a retro arcade shooter with a skill-tree inspired by Path of Exile has now been out for a whole year, so the developer has shared some details on how it went.
Rise to Ruins, one of my favourite indie games that mixes in a city-builder with tower defense and god-like interactions with powers has a big update out. Also, it's going to finally leave Early Access later this year.
Yacht Club Games have announced that Shovel Knight: Treasure Trove has officially sold 2 million copies, with Linux accounting for 1.1% of Steam sales.
Stellaris: Apocalypse is set to be a pretty big expansion, with lots of goodies to come for Stellaris fans. It's releasing soon, so Paradox has an overview video up.
It’s been a long time since I’ve done this, but here’s part 5 in the series of me talking to developers about how their games have been selling on Linux.