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Category: Sales Numbers

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Monster Crown appears to be an early success on Steam

By Liam Dawe,
After a successful crowdfunding campaign 2018, the monster catching game Monster Crown released into Early Access at the end of July 2020 and it appears to be doing very well.

Developer of Robo Instructus gives out sales info after a year

By Liam Dawe,
Now that the programming-puzzle game Robo Instructus has been out for just a year, the developer has written up a blog post talking about sales and how it went.

Supporting Linux continues to be worthwhile for ΔV: Rings of Saturn

By Liam Dawe,
Back in September last year the developer of ΔV: Rings of Saturn mentioned how cross-platform support was worth it, and it continues to be the case.

Open world monster-fusing RPG 'Cassette Beasts' will put a new spin on Pokemon

By Liam Dawe,
Cassette Beasts has just been announced by Bytten Studio, that will see you in an open world adventure where you transform with monsters. It's the same team behind Lenna's Inception and we also have some fun news on how that sold on Linux.

Indie building and automation sim 'Factorio' has surpassed two million sales while in Early Access

By Liam Dawe,
Wube Software announced recently that their indie building, mining, crafting and automation game Factorio has now managed to pass two million sales before it's even finished.

The dev of Rings of Saturn thinks going cross-platform 'paid off'

By Liam Dawe,
Currently in Early Access on itch.io and Steam, the developer of the top-down hard sci-fi space sim ΔV: Rings of Saturn seems to think doing a Linux and Mac build was worth it.

The extreme arcade space-shooter Space Mercs is now available on itch.io, plus some sales info

By Liam Dawe,
Space Mercs from Bearded Giant Games who develop their games entirely on Linux, released on Steam recently and now you can also catch it on itch.io.

After a recent big update, Rise to Ruins breaks its own single-day sales record

By Liam Dawe,
Seems the indie gaming scene in some circles on Steam is alive and well, as Rise to Ruins has broken its own single day sales record and it had a huge update recently.

A look at some sales figures for Spinnortality, a cyberpunk management sim

By Liam Dawe,
For those interested in seeing how well indie games are selling, developer James Patton who made Spinnortality has given out some interesting details including a breakdown per-platform.

The developer of BYTEPATH has shared some sales data including how Linux sales went

By Liam Dawe,
BYTEPATH, a retro arcade shooter with a skill-tree inspired by Path of Exile has now been out for a whole year, so the developer has shared some details on how it went.

Rise to Ruins, the godlike village sim is leaving Early Access this year, big update out and Linux sales info

By Liam Dawe,
Rise to Ruins, one of my favourite indie games that mixes in a city-builder with tower defense and god-like interactions with powers has a big update out. Also, it's going to finally leave Early Access later this year.

The sci-fi mystery game 'The Station' sold around 15% on Linux with low overall Steam sales

By Liam Dawe,
The Station is another game with a Linux version where the percentage of Linux gamers purchasing it is a lot higher than normal.

The developer of Helium Rain gave an update on their sales, low overall sales but a high Linux percentage

By Liam Dawe,
Helium Rain, the gorgeous space sim from Deimos Games is really quite good so it's a shame they've seen such low overall sales.

Shovel Knight sells 2 million copies, Linux sales account for 1.1% of Steam sales

By Liam Dawe,
Yacht Club Games have announced that Shovel Knight: Treasure Trove has officially sold 2 million copies, with Linux accounting for 1.1% of Steam sales.

The developer of 'Rise to Ruins' has shared some Linux sales and players data

By Liam Dawe,
Rise to Ruins, the rather excellent indie godlike village simulator is a favourite of mine and here's some information on how it's doing on Linux.

Deep Sixed is another game that shows some promising early sales on Linux

By Liam Dawe,
One of the people behind the recently release Deep Sixed has been talking about Linux sales for their title, turns out it's been worth it so far.

Space colony sim 'Maia' shows reasonable sales on Linux

By Liam Dawe,
Simon Roth, developer of space colony sim Maia sent a tweet out recently showing some sales data, Linux is doing reasonably well.

Stellaris: Apocalypse is due soon & there's a new overview video up, also a note about Linux sales

By Liam Dawe,
Stellaris: Apocalypse is set to be a pretty big expansion, with lots of goodies to come for Stellaris fans. It's releasing soon, so Paradox has an overview video up.

Linux game sales statistics from multiple developers, part 5

By Liam Dawe,
It’s been a long time since I’ve done this, but here’s part 5 in the series of me talking to developers about how their games have been selling on Linux.

Thimbleweed Park developer stated on Twitter that Linux (and Mac) sales have been good

By Liam Dawe,
Thimbleweed Park developer Ron Gilbert mentioned on Twitter how strong the Linux (and Mac) sales have been, and that it would be silly to ignore it.
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