In an interesting blog post written up today, Valve's Erik Johnson has said how Valve will be relaxing their rules for what will be acceptable on Steam.
Sad to see this, another developer hitting SteamOS-specific issues where Valve didn't approve the Linux build. This time it's the free RTS Zero-K.
It seems my recent article about Valve removing the link to the Steam Machines page caused quite a stir, so Valve have now confirmed their continued support for Linux gaming.
In a move that's not exactly surprising, Valve has quietly removed the Steam Machine section from Steam.
You might have heard of Microsoft's latest plans to keep people on their own store, with a locked down Windows 10 S mode to be available on all versions of Windows.
Valve seem to be doing well for early 2018 when it comes to Linux, not only are they updating SteamOS more often, Linux is also getting some overdue attention with the Steam Client too.
Valve have updated the SteamOS beta once again, this time they're pulling in some major package updates to give a better experience.
I love seeing what people have been able to do with SteamOS and this might just be the most amusing. One dedicated gamer made their very own SteamOS tabletop car-cade to play DiRT Rally.
SteamOS is still clinging on, somehow. Valve just released a new Beta that is mostly just security updates and Debian 8.9 updates.
A small SteamOS beta update has been released and it adds in Flatpak support. Along with a Linux Kernel bump and security updates.
For those of you using SteamOS, you might want to know about a new beta Valve just put out. It features the usual security updates as well as a few other niceties.
The big SteamOS beta update that Valve shipped last month has now officially been released into the stable updates branch.
Valve haven't been sitting on their hands, as they have pushed out a fresh update for SteamOS that's currently in Beta. It's been a while and it's a good one.
SteamOS isn't being left out in the cold like some would believe, as it too today got a big update with new shiny stuff.
Imperium Galactica II: Alliances just released for Linux & SteamOS and it looks like it's a native version.
Something that didn't go unnoticed was that Valve has removed the SteamPlay logo from Steam store pages.
PC Gamer had a chat with Alienware manager Frank Azor about the changing situation of Steam Machines. They feel Windows 10 is part of the reason Steam Machines and SteamOS didn't do so well.
On this day, last year, Valve released Steam Machines onto the world, after the typical Valve delays. While the state of the Linux desktop regarding gaming has improved, Steam Machines have not taken off as a platform, and SteamOS remains stagnant. What happened with these projects from Valve? Why were they created, why did they fail, and what could have been done to make them succeed?
You know the drill by now, it's up and down all the time and I don't think we should really pay much attention to the Steam Hardware Survey any more, regardless of it going up or down.
VR support for Linux has been lacking and the communication around it has been pretty damn poor by Valve and HTC, but it seems this is about to change at SteamDevDays.