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I am seriously excited to try out Construct 3, as it enables creation of games without actual coding. It uses an interesting events system like in Construct 2, Fusion and other toolkits. The developers have shown the first preview with pictures of it on Linux too.
I'm going to be honest, I had never heard of openFrameworks until today. It claims it's a C++ toolkit that glues together several commonly used libraries to help you work quickly. They are working on a Vulkan backend that now supports Linux.
For those of you using Unreal Engine 4 on Linux, you may be interested to know about the d3d4linux project. The d3d4linux project allows developers to compile HLSL shaders on Linux using the Microsoft DirectX compiler DLL.
GLFW 3.2 has just recently released and it's a major update. It adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons and more.
Terraria on Linux uses Ethan Lee's FNA project, but the most recent update did not update FNA which Ethan has pointed out is a bit sad. Thankfully, he has a script to do it for you.
Not exactly gaming news, but could be useful for developers. Dwango has obtained the rights to the animation software Toonz used by Studio Ghibli and plan to release an open source version named OpenToonz.
Looks like Nvidia don't want to be outclassed by AMD and have released GameWorks SDK 3.1 with the intetion of releasing parts of it onto github. They have already released FaceWorks and some OpenGL samples, with more to come.
I've somewhat followed the RPG Maker program over the years to see it evolve into a tool some decent games have been made from, and now it looks like RPG Maker MV will come to Linux.
Considering AMD are in the middle of producing a brand new driver for Linux, it's not surprising they don't have Vulkan ready for Linux right from day one. Still, a shame for anyone on AMD hoping to test things out.