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Mohawk Games continue releasing some pretty big updates to their Civilization like game Old World, with the latest aiming to fix up lots of issues and improve performance.
DXVK is a tool used by Proton that translates Direct3D 8 / 9 / 10 / 11 to Vulkan. It's one of the projects that enables Windows games to run so well on Linux platforms like Steam Deck. Version 2.6 was just released.
Time for a bit of modernisation. With the upcoming Mesa 25.1 release, Collabora developer Faith Ekstrand announced a big change for NVIDIA GPU users. If you're not using the proprietary NVIDIA driver, that is.
vkQuake is an advanced port of id Software's Quake using Vulkan instead of OpenGL for rendering. It's impressive, one of the best ways to play, and the recent update sounds pretty delightful.
Another bug fixes release is out for DXVK (v2.5.2), the project that translates Direct3D 8, 9, 10 and 11 to Vulkan. It's a big part of what makes Proton able to run Windows games on Steam Deck / Linux so nicely.
VKD3D-Proton v2.14 is now available bringing various improvements to the Direct3D 12 to Vulkan layer that's used by Valve's Proton for running Windows games on Linux.
The Khronos Group have today announced the release of the Vulkan 1.4 API specification, with various changes and improvements for game and application developers.
Just recently NVK, the open source Nvidia Vulkan driver, merged in a new Vulkan extension that is rather important and means it will work properly with Gamescope.
Developer Mike Blumenkrantz is once again blogging about working on the Zink driver, and this time a nice optimization is on the way for startup times.
Developer Faith Ekstrand has written up a fresh blog post on Collabora which goes over implementing two extensions in NVK, the open source NVIDIA Vulkan driver, and how it ended up fixing actual games.
Crowbar Collective have released the Necro Patch for the Half-Life remake Black Mesa, which brings with it some essential bug fixes and some nice optimizations.
The Vulkan-based translation layer for Direct3D 9/10/11 used for Wine and Proton has a new release out, and it sounds like a good one if you're an NVIDIA GPU user on Linux.
While Valve continue pushing forward for gamers with VKD3D-Proton, the Wine team continue building up their own separate Direct3D 12 to Vulkan translation library with a new release out now.
Wine is about to get just that little bit sweeter, with new code recently merged into the project that should work around a performance issue with Vulkan.