Just recently NVK, the open source Nvidia Vulkan driver, merged in a new Vulkan extension that is rather important and means it will work properly with Gamescope.
Developer Mike Blumenkrantz is once again blogging about working on the Zink driver, and this time a nice optimization is on the way for startup times.
Developer Faith Ekstrand has written up a fresh blog post on Collabora which goes over implementing two extensions in NVK, the open source NVIDIA Vulkan driver, and how it ended up fixing actual games.
Valve has now launched the 64bit update for Team Fortress 2, which should bring performance improvements for most users. Plus we get Vulkan now too.
Crowbar Collective have released the Necro Patch for the Half-Life remake Black Mesa, which brings with it some essential bug fixes and some nice optimizations.
The Vulkan-based translation layer for Direct3D 9/10/11 used for Wine and Proton has a new release out, and it sounds like a good one if you're an NVIDIA GPU user on Linux.
While Valve continue pushing forward for gamers with VKD3D-Proton, the Wine team continue building up their own separate Direct3D 12 to Vulkan translation library with a new release out now.
Wine is about to get just that little bit sweeter, with new code recently merged into the project that should work around a performance issue with Vulkan.
The future of NVIDIA hardware on Linux is here with the open source Vulkan driver NVK in Mesa, as there's now a Merge Request to have it shipped by default.
A recent merge request on the Mesa Git repository added the initial support for allowing drivers to chose Zink as the translation layer for handling OpenGL.
With development work ongoing for SDL3, some recent exciting improvements include a Vulkan Render backend and a camera API.
Saber Interactive have updated the co-op zombie shooter World War Z, and now they've disabled being able to pick the Vulkan API on Steam Deck.
Eric Engestrom announced the latest open source graphics drivers release with Mesa 24.0 bringing with it a great many improvements and new drivers.
Valve are still updating Team Fortress 2 (TF2), and a bigger technical update is currently in the works that will bring 64bit and Vulkan support to the Linux version.
A fresh announcement for developers today is GPU Reshape, a free and open source tool that could be really useful for game developers working with Vulkan and DirectX 12 to deal with potentially undefined behaviour.
The Khronos Group have announced the release of the Vulkan 1.3.274 API, which brings with it the finalized extensions for encoding and decoding of video streams using a variety of video coding standards.
While work is ongoing to provide brand new Intel Xe Vulkan drivers on Linux with their newer driver, work is still happening to improve the current driver.
A big step for the in-development open source NVIDIA Vulkan driver NVK, as Collabora have announced how it's hit Vulkan 1.0 conformance.
It's been a long road getting here but it seems we're inching closer to Cloud Imperium Games actually releasing Squadron 42, their cinematic single-player space adventure set in the Star Citizen universe. They also talked up Vulkan support with their ongoing tech work.
Some fun news for Blender fans, as their work to bring up Vulkan support in the project has hit a big new milestone with support now enabled but it's still experimental for now.
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