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Category: Vulkan

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Direct3D to Vulkan translation layer DXVK v2.5.2 brings fixes for Alpha Protocol, The Sims 2, Borderlands 2 and more

By Liam Dawe,
Another bug fixes release is out for DXVK (v2.5.2), the project that translates Direct3D 8, 9, 10 and 11 to Vulkan. It's a big part of what makes Proton able to run Windows games on Steam Deck / Linux so nicely.

Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out now with various performance improvements

By Liam Dawe,
VKD3D-Proton v2.14 is now available bringing various improvements to the Direct3D 12 to Vulkan layer that's used by Valve's Proton for running Windows games on Linux.
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Vulkan API 1.4 released with new required extensions, better 8K rendering

By Liam Dawe,
The Khronos Group have today announced the release of the Vulkan 1.4 API specification, with various changes and improvements for game and application developers.

AMD releases FidelityFX SDK 1.1.0 with FSR 3.1 and Vulkan support

By Liam Dawe,
Good news for developers and open source, as AMD have now finally put up a new release of the FidelityFX SDK which now has FidelityFX FSR 3.1.

VKD3D-Proton v2.13 has updates for OpenVR / OpenXR, performance improvements + more

By Liam Dawe,
Hans-Kristian Arntzen today announced the released of VKD3D-Proton version 2.13, the Direct3D 12 API on top of Vulkan translator for Proton.

Honeykrisp is a new conformant Linux Vulkan driver for Apple M1

By Liam Dawe,
Apple M1 support on Linux is about to take another leap forwards, with the introduction of the open source Honeykrisp Vulkan driver.

NVK driver gets DRM Format Modifiers to work with Gamescope in Mesa 24.1

By Liam Dawe,
Just recently NVK, the open source Nvidia Vulkan driver, merged in a new Vulkan extension that is rather important and means it will work properly with Gamescope.

Zink driver startup time squashed with new patches

By Liam Dawe,
Developer Mike Blumenkrantz is once again blogging about working on the Zink driver, and this time a nice optimization is on the way for startup times.

Open source NVIDIA Vulkan driver NVK gets more enhancements

By Liam Dawe,
Developer Faith Ekstrand has written up a fresh blog post on Collabora which goes over implementing two extensions in NVK, the open source NVIDIA Vulkan driver, and how it ended up fixing actual games.

Team Fortress 2 64bit support released, plus Vulkan for Linux via DXVK

By Liam Dawe,
Valve has now launched the 64bit update for Team Fortress 2, which should bring performance improvements for most users. Plus we get Vulkan now too.

Half-Life remake Black Mesa has a big upgrade with DXVK 2.3.1, optimizations and bug fixes

By Liam Dawe,
Crowbar Collective have released the Necro Patch for the Half-Life remake Black Mesa, which brings with it some essential bug fixes and some nice optimizations.

DXVK version 2.3.1 released with more efficient shader code generation on NVIDIA GPUs

By Liam Dawe,
The Vulkan-based translation layer for Direct3D 9/10/11 used for Wine and Proton has a new release out, and it sounds like a good one if you're an NVIDIA GPU user on Linux.

Wine Direct3D 12 to Vulkan translation library vkd3d v1.11 released

By Liam Dawe,
While Valve continue pushing forward for gamers with VKD3D-Proton, the Wine team continue building up their own separate Direct3D 12 to Vulkan translation library with a new release out now.

Wine pulls in code to eliminate a Vulkan performance issue for wow64

By Liam Dawe,
Wine is about to get just that little bit sweeter, with new code recently merged into the project that should work around a performance issue with Vulkan.

Open-source Vulkan driver for NVIDIA hardware in Mesa, NVK, is now ready for prime time

By Liam Dawe,
The future of NVIDIA hardware on Linux is here with the open source Vulkan driver NVK in Mesa, as there's now a Merge Request to have it shipped by default.

NVIDIA open source driver to use NVK + Zink for OpenGL on newer GPUs

By nwildner,
A recent merge request on the Mesa Git repository added the initial support for allowing drivers to chose Zink as the translation layer for handling OpenGL.

Cross-platform development library SDL3 gets a Vulkan Renderer and camera API

By Liam Dawe,
With development work ongoing for SDL3, some recent exciting improvements include a Vulkan Render backend and a camera API.

World War Z disables Vulkan on Steam Deck (but you can get it back)

By Liam Dawe,
Saber Interactive have updated the co-op zombie shooter World War Z, and now they've disabled being able to pick the Vulkan API on Steam Deck.

Mesa 24.0 out now with AMD RADV ray-tracing improvements, more NVIDIA NVK improvements

By Liam Dawe,
Eric Engestrom announced the latest open source graphics drivers release with Mesa 24.0 bringing with it a great many improvements and new drivers.

Team Fortress 2 has a 64bit and Vulkan update for Linux in testing

By Liam Dawe,
Valve are still updating Team Fortress 2 (TF2), and a bigger technical update is currently in the works that will bring 64bit and Vulkan support to the Linux version.
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