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Category: Vulkan

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Feral confirmed that Total War: WARHAMMER II on Linux will use Vulkan

By Liam Dawe,
Good news for those who want games that perform well, as Feral Interactive confirmed that Total War: WARHAMMER II will use Vulkan on Linux.

For those on NVIDIA, the 396.54.05 driver seems to have some noteworthy performance improvements

By Liam Dawe,
It seems NVIDIA have been working on some improvements to their Linux driver, as the 396.54.05 beta driver seems to have improved performance in various games.

DXVK 0.72 is out, bringing more configuration options and game fixes

By Liam Dawe,
DXVK 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.

Forsaken Remastered adds Vulkan support to the Linux version

By Liam Dawe,
For those who love testing out games with Vulkan, do take a look at Forsaken Remastered which was updated last night for Linux to add in Vulkan support.

A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others

By Liam Dawe,
Commenting on an issue on the Vulkan-Ecosystem GitHub page, an NVIDIA developer has mentioned how transform feedback support will come to Vulkan.

DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more

By Liam Dawe,
DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.

Looks like AMD just open sourced their V-EZ Vulkan wrapper

By Liam Dawe,
Back in March, AMD announced the V-EZ Vulkan wrapper, with an aim to make Vulkan development easier. Now it seems they have open sourced it.

DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine

By Liam Dawe,
DXVK continues the amazing progress towards helping Linux gamers play their favourite Windows-only games on Linux.

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project

By Liam Dawe,
There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0

By Liam Dawe,
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.

The next release of DXVK for Vulkan-based D3D11 with Wine will use per-game configuration files

By Liam Dawe,
The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.

The Xenko Game Engine recently became free and open source

By Liam Dawe,
The Xenko Game Engine recently released their 3.0 update which came with a surprise announcement of it now being free and open source.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release

By Liam Dawe,
The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.

Prepare a glass for some more Wine as DXVK 0.62 is out with possible performance improvements

By Liam Dawe,
Grab a glass, open a bottle, as DXVK 0.62 for running D3D11 in Wine using Vulkan is now out with game fixes and possible performance improvements.

Egosoft have confirmed that X4: Foundations will be on Linux

By Liam Dawe,
Fantastic news for fans of Egosoft space simulation games, as they have now actually confirmed that X4: Foundations will be on Linux.

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance

By Liam Dawe,
For those of you chugging back that Wine, you might want to update DXVK, as the Vulkan-based D3D11 compatibility layer for Wine has a fresh update.

An interview with the CEO of Gaijin, developer of War Thunder, about supporting Linux and working with the Vulkan API

By BTRE,
Following the news that the explosive vehicular MMO, War Thunder, had a work-in-progress Vulkan render, I got in touch with the developer to ask about their experiences working with Vulkan and bringing their game to Linux.

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release

By Liam Dawe,
Summer heat got you parched? Why not wet your whistle with some Wine as DXVK has a fresh release out today.

A small but nice update on Ashes of the Singularity: Escalation and Linux support

By Liam Dawe,
We've been waiting quite a while for any real news on the Linux port of Ashes of the Singularity: Escalation. While we still don't know when, we do know it's still happening.

War Thunder currently has a Vulkan renderer under development that you can try out

By BTRE,
The free-to-play vehicular combat MMO has shown hints that Vulkan support has a work in progress for some time now. It’s still not officially supported but, with some tinkering, you can see how it’s coming along for yourself.
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