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While we've talked a lot about DXVK recently, let's not forget other interesting projects like VK9 (formerly SchaeferGL) which aims to give Direct3D 9 over Vulkan.
DXVK, which provides a Vulkan-based D3D11 and D3D10 implementation for use in Wine has a new build out. The pace of development on this continues to absolutely mesmerise me.
Mavericks is an incredibly promising sounding shooter with an interesting take on the Battle Royale-type games although it's having a delay in the release.
It seems NVIDIA have been working on some improvements to their Linux driver, as the 396.54.05 beta driver seems to have improved performance in various games.
For those who love testing out games with Vulkan, do take a look at Forsaken Remastered which was updated last night for Linux to add in Vulkan support.
There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.
The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.
The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.
Following the news that the explosive vehicular MMO, War Thunder, had a work-in-progress Vulkan render, I got in touch with the developer to ask about their experiences working with Vulkan and bringing their game to Linux.