This website makes use of cookies to enhance your browsing experience and provide additional functionality -> More infoDeny Cookies - Allow Cookies
⨯
Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
While Khronos already put up the actual slides from Vulkan DevDay UK we didn't have any audio or video, now we do. Much nicer than reading slides by themselves.
GLFW 3.2 has just recently released and it's a major update. It adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons and more.
For those developers and users still wanting more information about Vulkan and developing with it, Khronos has put the slides available online from their recent developer day in the UK.
Dota 2 is Valve's first game to support Vulkan, the successor to OpenGL. This is Valve's first public release of the game to use Vulkan, so there will be some rough edges.
Valve just recently published a new Steam beta, and they have fixed up the Steam Overlay rendering issue that was causing it to bring down Vulkan performance. I've run some fresh tests on my Nvidia 980ti to show you the difference now with it on vs before.
Well, not long after someone reported the issue to Valve from my benchmarks, the performance penalty of using Vulkan with the Steam Overlay seems to be mostly fixed.
The Talos Principle developers have just released build 260210, the main feature for us is the improvements to their Vulkan rendering system. Also, the stable version now includes Vulkan as standard.
Nvidia are really pushing hard on their Vulkan driver, and it's great to see them push out updates so quickly. We now have the 364.16 Vulkan driver ready for download.
Well Nvidia dropped a bit of a big one today didn't they! Nvidia driver version 364.12 is now out and brings in official Vulkan support, Mir support and Wayland support.
Unreal Engine 4 really does do a good job at showing off what can be done with it, and this video is no different. They also mention official Vulkan API support.
Two long and low quality videos from GDC are now up with Vulkan as the subject, all very interesting with Oxide Games (Ashes of the Singularity) and Valve speaking. I've done some highlights for you.
PC Perspective spoke to Dan Baker from Oxide Games about Ashes of the Singularity and the developer seemed pretty happy with Vulkan and what it could mean for Linux.