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Category: Wine

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Steam Play Proton 5.13 gets a Release Candidate, Valve working on new Vulkan extension

By Liam Dawe,
Two pieces of Valve news to cover this Tuesday morning including new updates to Steam Play Proton and an upcoming Vulkan extension to help deal with other APIs and porting.

Windows compat layer Wine 5.21 out, supports helpful Vulkan extensions for debugging

By Liam Dawe,
The hackers working away on the Wine compatibility layer for running Windows games and apps on Linux tagged a new development release with Wine 5.21.

Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release

By Liam Dawe,
Supporting newer and more advanced Windows games like Control and Death Stranding, the Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release.

If you play World of Warcraft on Linux with Wine, check out WowUp for addons

By Liam Dawe,
While it's true that World of Warcraft doesn't support Linux, it has been playable on Linux for years thanks to the Wine compatibility layer and it appears even sorting addons is now a breeze.

Collabora expect their Linux Kernel work for Windows game emulation in Kernel 5.11

By Liam Dawe,
Collabora have been doing presentations during the Open Source Summit, with one particular talk from Gabriel Krisman Bertazi on the "State of Linux Gaming" being quite interesting. Plus Collabora are hiring.

Windows compatibility layer Wine 5.20 development release is out now

By Liam Dawe,
Breaking down barriers towards closer Windows compatibility, the Wine compatibility layer team have released the Wine 5.20 development release along with new features and fixes.

Steam Play Proton 5.13-1 Linux compatibility layer up and ready for testing

By Liam Dawe,
Valve has released Proton 5.13-1 for testing, this compatibility layer for Steam Play brings with it many advancements for getting more Windows games working on Linux.

CodeWeavers releases CrossOver 20, big rebranding with 'PortJump and ExecMode'

By Liam Dawe,
CodeWeavers, one of the biggest sponsors of the compatibility layer Wine have announced a major rebranding along with the release of Crossover 20.

The compatibility layer Wine sees a 5.19 development release out now

By Liam Dawe,
Continuing to chase Windows as a platform, the compatibility layer Wine has another development release available now with Wine 5.19.

D3D9, D3D10 and D3D11 to Vulkan translation layer DXVK release 1.7.2 is up

By Liam Dawe,
Developer Philip Rebohle announced today the release of DXVK 1.7.2 to further improve the D3D9, D3D10 and D3D11 to Vulkan translation layer.

Wine 5.18 is out making use of the new vkd3d-shader library

By Liam Dawe,
The team hacking away on the Wine compatibility layer have put out another development build with Wine 5.18 now being made available.

vkd3d, the Direct3D 12 to Vulkan translation library releases version 1.2

By Liam Dawe,
Translating Direct3D 12 to Vulkan for use with Wine makes a huge step forwards, as the Wine team have announced the release today of vkd3d 1.2.

Wine development release 5.17 is out now

By Liam Dawe,
Another two weeks have gone by and the team hacking away on the compatibility layer Wine have a brand new development release available.

The itch.io app can now use a system installed Wine on Linux for Windows-only games

By Liam Dawe,
Without any announcement, the open source application for the indie store itch.io added support for Wine in their Linux builds so you get more choice.

Wine compatibility layer sees a 5.16 development release

By Liam Dawe,
Released just before the weekend began, the Wine team have put out the 5.16 development release as they continue chasing Windows compatibility.

The Steam Play Proton compatibility layer turns two years old

By Liam Dawe,
Two years ago to the date, Valve Software made an announcement that would change Linux gaming on Steam: that announcement was the new version of Steam Play with the Proton compatibility layer.

Wine 5.15 is out with XACT work and Direct Input improvements

By Liam Dawe,
Another two weeks and another development release of Wine has been let out to breathe, here's the highlights of Wine 5.15 that will eventually become Wine 6.0.

Direct3D to Vulkan translation layer DXVK 1.7.1 is out, lots of game fixes

By Liam Dawe,
After a few months since 1.7 went out, DXVK 1.7.1 is now live to further improve Direct3D to Vulkan translation.

You can now support Wine Staging directly on Patreon

By Liam Dawe,
Wine Staging, the highly experimental area where all the latest (and often not "greatest") code comes in for Wine testing now has a Patreon so you can support it directly.

Quench that weekend thirst with the release of Wine 5.14

By Liam Dawe,
The Wine team today announced the released of Wine 5.14, the next development release on the long road to Wine 6.0.
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