Ah yes, one of my favourite days of the week! The day I get to do a stupid pun and you all whine at me. Alexandre the Grape (someone stop me) has announced the release of Wine 4.10.
D9VK, the project based on DXVK for translating D3D9 to Vulkan which is used together with Wine has a massive new release now available.
I know, that pun attempt hurt my head too. You try and keep this going for months! Today, the Wine team have put out the Wine 4.9 development release as expected with new features and assorted bug fixes.
In the latest release of DXVK 1.2.1 that was released last week, it included a note about improved GPU utilization. They certainly weren’t kidding, with Overwatch now performing even better on Linux with Wine.
DXVK continues to mature again, with another smaller release out to clean up some remaining issues and improve performance in some situations.
Developer Philip Rebohle is continuing to advance DXVK, with another major release now available today.
Developer Joshua Ashton sure is a busy bee, with D9VK advancing very quickly with a second release out in the space of a week.
The Wine team have no time for hangovers, as work continues on towards the next major release with the Wine 4.8 development release now available.
D9VK, the project based on DXVK to provide Vulkan for running Direct3D 9 games in Wine has an actual release now.
DXVK has levelled up once again, as release 1.1.1 is out and it's a major update that also acts as the re-release of DXVK 1.1 which was removed due to issues.
Wine 4.7 continues the development towards Wine 5.0 with another of their biweekly releases now available.
Thanks to some effort from the team behind Lutris (and Wine of course), you can now run the Epic Store quite easily on Linux.
DXVK, the incredible project kicking over Direct3D 10/11 to Vulkan for use in Wine has a fresh point release available now.
The Wine 4.6 development release is now available and it includes some rather interesting updates, along with plenty of bug fixes.
DXVK, the awesome project that has helped push Linux gaming further has a new release out and it sounds pretty huge.
Two bits of Wine-related news today with both DXVK for Vulkan-based D3D11 and D3D10 and d9vk for Vulkan-based D3D9 coming along.
Released late yesterday, the Wine team officially put out a new development release with Wine 4.5 now available.
CodeWeavers, specifically developer Andrew Eikum, has written a blog post giving a little more detail on how working with Valve on Proton (Steam Play) has helped shape Wine.
For those who want to help with Wine development without contributing code, CodeWeavers host the Wine project and contribute to its development along with their own CrossOver product.
The latest and greatest from the Wine team is now out. Wine 4.4 continues their biweekly development releases to eventually become Wine 5.0.