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Category: Wine

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Stop and smell the Rosé, Wine 4.10 is out

By Liam Dawe,
Ah yes, one of my favourite days of the week! The day I get to do a stupid pun and you all whine at me. Alexandre the Grape (someone stop me) has announced the release of Wine 4.10.

D9VK for translating D3D9 to Vulkan in Wine has a big new release out

By Liam Dawe,
D9VK, the project based on DXVK for translating D3D9 to Vulkan which is used together with Wine has a massive new release now available.

What a grape day, Wine 4.9 is officially out

By Liam Dawe,
I know, that pun attempt hurt my head too. You try and keep this going for months! Today, the Wine team have put out the Wine 4.9 development release as expected with new features and assorted bug fixes.

DXVK 1.2.1 really does improve Overwatch quite a lot on Linux with NVIDIA

By Liam Dawe,
In the latest release of DXVK 1.2.1 that was released last week, it included a note about improved GPU utilization. They certainly weren’t kidding, with Overwatch now performing even better on Linux with Wine.

DXVK 1.2.1 is out pulling in a few game fixes and possible performance improvements

By Liam Dawe,
DXVK continues to mature again, with another smaller release out to clean up some remaining issues and improve performance in some situations.

DXVK 1.2 is out, possible performance increase for CPU-bound scenarios and D3D11 extensions support

By Liam Dawe,
Developer Philip Rebohle is continuing to advance DXVK, with another major release now available today.

D9VK for D3D9 over Vulkan in Wine has another release out, advancing quickly

By Liam Dawe,
Developer Joshua Ashton sure is a busy bee, with D9VK advancing very quickly with a second release out in the space of a week.

It's not good to keep things all bottled up so Wine 4.8 has been opened to breathe a little

By Liam Dawe,
The Wine team have no time for hangovers, as work continues on towards the next major release with the Wine 4.8 development release now available.

D9VK sees a first actual release for getting Direct3D 9 games running on Vulkan with Wine

By Liam Dawe,
D9VK, the project based on DXVK to provide Vulkan for running Direct3D 9 games in Wine has an actual release now.

DXVK 1.1.1 is out with major features, acting as the re-release of 1.1 for Vulkan-based D3D11/10 in Wine

By Liam Dawe,
DXVK has levelled up once again, as release 1.1.1 is out and it's a major update that also acts as the re-release of DXVK 1.1 which was removed due to issues.

No need to bottle it all up as Wine 4.7 is out with an updated Mono engine and more

By Liam Dawe,
Wine 4.7 continues the development towards Wine 5.0 with another of their biweekly releases now available.

You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant

By Liam Dawe,
Thanks to some effort from the team behind Lutris (and Wine of course), you can now run the Epic Store quite easily on Linux.

DXVK 1.0.3 is released while work towards fixing up DXVK 1.1 continues

By Liam Dawe,
DXVK, the incredible project kicking over Direct3D 10/11 to Vulkan for use in Wine has a fresh point release available now.

Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D

By Liam Dawe,
The Wine 4.6 development release is now available and it includes some rather interesting updates, along with plenty of bug fixes.

DXVK, the Vulkan-based layer for Direct3D 10/11 in Wine has a major 1.1 release out now (updated)

By Liam Dawe,
DXVK, the awesome project that has helped push Linux gaming further has a new release out and it sounds pretty huge.

DXVK 1.0.2 is out with some bug fixes, d9vk seems to be progressing nicely

By Liam Dawe,
Two bits of Wine-related news today with both DXVK for Vulkan-based D3D11 and D3D10 and d9vk for Vulkan-based D3D9 coming along.

Wine 4.5 is now officially out with more Media Foundation APIs, Vulkan 1.1 and more

By Liam Dawe,
Released late yesterday, the Wine team officially put out a new development release with Wine 4.5 now available.

CodeWeavers on how Proton (Steam Play) helped improve Wine 4.2

By Liam Dawe,
CodeWeavers, specifically developer Andrew Eikum, has written a blog post giving a little more detail on how working with Valve on Proton (Steam Play) has helped shape Wine.

CodeWeavers have released CrossOver 18.5 pulling in Wine 4.0 and FAudio

By Liam Dawe,
For those who want to help with Wine development without contributing code, CodeWeavers host the Wine project and contribute to its development along with their own CrossOver product.

Wine 4.4 is now available with more Media Foundation API work

By Liam Dawe,
The latest and greatest from the Wine team is now out. Wine 4.4 continues their biweekly development releases to eventually become Wine 5.0.
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