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Again, the question is what makes a game a game? Obviously it's the rules. You can make art without rules, but a game can't exist apart from its rules, in fact, it is the rules. Of course art can be interactive, but interactive art is not a game, and if you try and turn it into a game by adding rules and objectives then it quickly ceases to be art.
The definition works just fine. Even if the art has been completely stripped out of a game and all that's left are a set of rules then the game still exists, even if it's just in an abstract sense. You could, in theory, play any game in the world as a purely mental exercise because it's the rules that make the game. Whatever art exists in games is used purely as a means of presenting the rules in an intuitive and entertaining way.
You ask, "Why do we need a clear separation between art and games?" We don't need it. It just exists.
I still don't see why. I repeat: If you can play it like a game, it's a game. This has nothing to do with its artistic value. You can easily find aspects that make it work as a game and others that make it appreciable as art, but you cannot separate them without destroying the whole. Unless you're thinking about some nonsense example concerning a computer simulation of a board game again. Or unless you genuinely believe you can reduce something like Planescape: Torment or Baldur's gate down to their simplified 2nd edition AD&D rulesets without losing anything essential.
I don't think it does, and you have not even begun to convince me otherwise.
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I'm not sure what you mean by "If you can play it like a game, it's a game." The only way you can play something like a game is if it has rules and objectives. Otherwise, it's not a game and can't be played like one.
And, yes, games like Planescape Torment and Baulders Gate could be reduced to their basic components without losing any of the essential pieces that are actually necessary to make them games. Afterall, combat in those games is just a series of dice roles and mathematical calculations., and character progression is constrained by a well-defined set of rules.
I'll put it this way, suppose you played Baulders Gate around a table with your buddies using nothing but a set of dice and your imagination -- in other words, the original Dungeons and Dragons experience. Would you insist that was art? I think it pretty obviously isn't. So why would translating that experience into a computer game suddenly make it art?
Answer: It doesn't.
You may not be convinced by my arguments, but neither have you refuted them. ;)
Right. I'd be getting the table-top Dungeons and Dragons experience, a distinctly different experience from what I get playing Baldur's Gate on my computer.
Are you serious? :) We're discussing art, an inherently abstract subject. There's nothing to refute. Just opinions all around. The best you can expect from debates on art is food for thought. Pick a more concrete subject if you want to prove someone wrong.
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Under that definition novels and stories are not art either, something which I think most people would be willing to reject along with me. That is why I passed over it. Still, if you have never appreciated the beauty of a game's mechanics, or been emotionally affected by something expressed in a game, I can only think that you have been playing the wrong games. But then such things are infinitely subjective by their very nature, and not worth being argued about.
You enjoy playing games, but you do not respect them. Art is a label that confrims respect onto its subject. Without respect it is treated as a mere disposable commidity, which invites abuses such as artifically imposing restrictions on its longevity, the very practice that you sought to defend by denying games access to the label.
Since you did not choose to express your own opinions here, I will not bother to express my own either and just refer you to Yahtzee:
http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/7473-Videogames-as-Art.2
Of course acording to him this entire disscussion is rather pointless - but I think we can all kind of agree on that.