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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
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This is not some flimsy pretense. The parallel is exact.
And once again we return to the fact that those that actually care about the medium the most tend to be those that are willing to give up playing certain games, while those that can not stand to be parted from them are the ones that do not have any respect for the medium as a whole.
The parallel is far from exact, as should be obvious, unless your view of the world is extremely monochrome.
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Source: phoronix forums
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Saying that "I can tolerate DRM/Steam because it has some games which I cannot be without" is only a hair's breadth away from being "I can tolerate Windows because it has games which I cannot part with" which is, in turn, also only a step away from claiming "I own consoles (the ultimate form of DRM+closed source software, I might add) because it has games I cannot be without".
The further out on this logical onion layering that one rests, the less respect one has for gaming as a medium, like you say. I'm glad that Valve is doing what they're doing for Linux gaming, but I have moved primarily on to DRM-free competitors despite this.
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Yes those can be art, and one can rightfully care about the experience a lot, but the fact remains that it is not really necessary to be able to be able to "open up the engine and fix issues yourself" as it is for complex tools like a OS. And yes, most users don't have the ability to do so, but at least in theory you are able to do so with Linux.
To try another metaphor: I don't expect a Picasso to be available for me to modify and disassemble, and while it would be of course nice to borrow one to put into my own apartment (without the rights to alter it), I can tolerate the fact that the museum charges a modest amount for me to see it only during certain hours (=DRM). Non of this reasoning has anything to do with disrespect to the art done by Picasso. (Note: I am aware that the metaphor doesn't fully hold because we are talking about digital copies that can be replicated without loss, but the idea is still the same).
P.S.: I see only one grey-area where these two overlap (besides the tools and libraries to make games, which should be FOSS also): competitive multiplayer games or MMORPGs, people spend hundreds of hours with, are important communication devices for this sub-culture, and some people even earn a living from. But for those only DRM-free really isn't sufficient.
Edit:
Maybe another way to see it: Art/games/movies mainly transport an idea, and once you got that in your brain it can not be taken away from you again by restricting the access, while operating systems are essential tools you need to have access to all the time.
Edit2: To avoid missunderstandings... the best would be of course if all games were FOSS :p
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In other words, you can take the art completely out a game and the game itself will still essentially exist. This is true even for video games which are really just elaborate rulesets. Half-Life 2 could be reduced to simple line graphics with no sound effects without compromising its essential gameplay elements, because the gameplay is contained entirely in its rules.
More simply, if you take the art out of a game then the game will still exist, even if just as an abstract mental concept. Take the rules out of a game, and you're left with the art assets, but it's no longer a game. Thus, games are not art.
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Does art make a game more immersive and entertaining? Absolutely. But that still doesn't make games themselves art.
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Only because you are overextending what it was I was saying, but I really do not see what can be achieved by either of us getting any more emphatic over this.
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