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This game supports 5.1 only (with BL and BR enabled instead of SL and SR -- the same wrong mapping consistently exhibited by every 5.1-only game tested so far. This is almost-certainly pulseaudio's fault.)
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They don't test it. They just assume that if it works in the Windows version, it will work in the Linux version.
How do I know this? They told me when I contacted them about Alien Isolation. Here are some snippets from their reply:
Their surround support is really hit-and miss: Tomb Raider, XCOM? Yes. Alien Isolation, Shadow of Mordor? No. Why the inconsistency? I dunno. It doesn't seem to have anything to do with the age of the game. (Aspyr has similar issues: Civ BE? Yes. Borderlands2? No.)
[EDIT: I accidentally reported my own post when trying to click the edit button. Please ignore this report. Thank you, moderators.]
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Shadow of Mordor was really disappointing, becuase it was 40+ gigabytes to download. It took me nearly a week. If they'd noted it on the store page, they could have saved me a lot of time as well as the power needed to keep my desktop continually running for that time, just to download junk I'd be refunding only a few minutes later. The power alone probably cost me an extra $5, at least.
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This game has in-game settings for 5.1 and 7.1, but they don't do anything.
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One thing I don't experience though is swapped channels, but I only have a 5.1 setup. Since all the audio problems I ever had on linux were PAs fault, I'd default to blaming it :P
(I hate bluez for dropping ALSA support, now there's no way I can get rid of that cancer)
On a side note: the thing I'd care for even more than proper surround audio would be stereo 3D. Tomb Raider apparently supports it on windows judging from the grayed out config flag.
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https://www2.iis.fraunhofer.de/AAC/multichannel.html
Blender seems to properly output 7.1 to pulse or JACK. Not sure about LFE channel. BGE export works on Linux and Windows for me. Auto-detects 7.1 and gets it right.
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First Gold Star! ... but not a game.
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