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It is nice to use a high refresh rate monitor, I jumped from a 60hz to 144 which is somewhat noticeable, freesync is nice too
Cheers @dvd
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Specs:
i7-5820K overclocked to 4.5GHz
32GB DDR4 2800MHz RAM
GTX 1080Ti (150MHz graphics, 500MHz memory overclock)
2x 1TB Samsung 850 Evo SSD (1 each for Linux / Windows)
Asus MG279Q (1440p 144Hz) as primary monitor
2x cheap AOC 1080p IPS monitors for work
Das Keyboard 4 Professional
Logitech MX Master 2S Mouse
I rarely boot into Windows 7, it’s mostly for the occasional Windows-only game which is becoming more and more rare for me.
Full list of hardware here.
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For context it's from the French National Gendarmerie (which is actually using a modified version of Ubuntu). ^_^
[edit: image credit Libération]
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Type: Desktop
OS: Manjaro
DE: MATE with Compiz
Case: NZXT H440
Display: 27" 2560x1440 & 24" 1920x1080
Mouse: A4tech Bloody Terminator TL80A Core 3
Keyboard: HyperX Alloy Elite Red
PSU: Corsair CX850M
CPU: Ryzen 7 1700X (3.8 GHz)
Cooler: NZXT Kraken X61
GPU: MSI NVIDIA 1070 8GB
RAM: G.Skill 16 GB KIT DDR4 3200 MHz CL14 Flare X for AMD
SSD: Samsung 860 EVO 2 TB
SSD: 2x WD Blue 3D SSD NAND 500GB in RAID1
SSD: Crucial MX500 M.2 2280 500GB
NVME: Samsung 960 EVO 250 GB
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Looking at your picture, isn't it a bit awkward having some of the important game UI elements so far out of your normal field of vision? Don't you have to keep turning your head a lot? Of course it's just the game, not the monitor to blame for that. I can see how it's great for driving games though.
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In some games yes (such as Guild Wars 2 in the picture) and sometimes it's better to run these at normal 16:9. One particular game that scaled really well is Stardew Valley:
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