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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- Proton Experimental adds DLSS 3 Frame Generation support, plus fixes for Dragon Age: The Veilguard, Rivals of Aether II and more
- Grand Theft Auto: The Trilogy – The Definitive Edition gets updated, needs a fix on Steam Deck
- Linux GPU Configuration Tool 'LACT' adds NVIDIA support
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I also attended a bunch of launch events that they had, namely a two day forum of panel sessions with industry figures talking about game development, games as a cultural medium, and the hurdles involved with collecting/archiving software. There were also evening talks by Warren Spector and Tim Schafer, which were pretty exciting.
I did a day by day writeup of the five days I spent in Melbourne, which are all now viewable here. As a whole, it's fairly long, but each day is easily digestible on its own (I never intended for it to all be read in a single sitting), and there are photos and quotes spread all through it.