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- Marvel Rivals team issue a statement on recent bans for Steam Deck and macOS players
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OK, thanks. So it's likely a Wine issue then.
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![](https://i.imgur.com/Xsu8Jm1.jpg)
Is it Mesa specific, or not? Did you see it with any other monsters or characters? Please also comment in the bug if you did.
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Please add that info to the bug, preferably with some save nearby, so developers could test it.
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View video on youtube.com
View video on youtube.com
I see this bug in normal wine https://youtu.be/XwxX01aA0mc?t=1m4s
Edit: I find this bug: View video on youtube.com
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Yeah, it happens not all the time but under certain conditions, usually during raining. Supposedly it's some translucent textures failing to render.
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It should be compatible with other staging patches needed for the game (apply it after them).
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With Nvidia blob you can use staging, or build Wine with subset of staging patches just needed for the game. With Mesa you need to apply the freeze workaround, either to Wine, or to Mesa. So just using staging + Mesa won't work in such case.
For the list of relevant patches if you want just a minimal subset, see howto here.
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![](https://i.imgur.com/dMzMtXR.jpg)
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Nice, I have a Nvidia card so staging it is. Will have to download and see how it works :)
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As for the white outline thing, I've had that happen from time to time. I didn't even realize it was a bug, I thought it was done on purpose because it looked pretty cool.
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Very good progress.
![](https://i.imgur.com/O1Hl76X.jpg)
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On AMD framerate is very good. I'm still waiting for anyone with Vega GPU to post some results. I didn't get one yet.
And another shader cache idea? Not bad.
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Not sure why you are trying to use Wine devel. It's not going to work, or at least work properly. What's your result with staging, or devel + minimal set of needed patches?
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