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Can you elaborate on that "getting PhysX to work"?
I just followed steps on this page
https://github.com/wine-compholio/wine-staging/wiki/PhysX
Hi Shmerl, hope I can test it this evening. I had not so much time the last days, but now its a little better :) I still play on patched wine 2.21 so wine 2.22, 3.0-rc1 and 3.0-r2 give me a lost of input. The game dont freeze but at some point (e.g. after do a quick travel) TW3 dont accept an input. In wine 3-rc1 the performance was like watching dias and is a _little_ bit better with rc2. I estimate its a third of 2.21.
edit: and stay with your GC. Wait for the next Vega iteration. The Vega is too much slowed by the CPU at the time. Y get the same fps as I with Vega56 :()
edit2: Shmerl, can y give me please a quick instruction for testing (e.g git clone, git checkout xyz, patch this patch from url). I want to make sure, that we test the same thing. In the bug report I lost the overview what was tested with which patch and hotfix and so on :)
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Just take current Wine git master, apply performance patch from staging (as HOWTO mentions):
./patchinstall.sh DESTDIR=$wine_src wined3d-buffer_create
Then apply the distorted monsters patch manually: https://bugs.winehq.org/attachment.cgi?id=59848&action=diff&context=patch&collapsed=&headers=1&format=raw
Test the result with csmt enabled in the registry. Here is for example a rotfiend save that causes the freeze: https://bugs.winehq.org/attachment.cgi?id=59859
It's not happening right away, you usually need to fight them for some time before it freezes.
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Yeah, that's what I'll do, but mostly because of the power consumption in the current Vega. It's just too much to my taste.
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Done, monsters visible, doesn't crash! Killed several Rotfiends and the Wraith.
(Thanks for the spoilers btw :P)
OOI Shmerl: when it freezes do you still hear the audio?
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Yeah, I'm running a Vega64 - my sysinfo has my old, current, WS (trying this on my new WS) FYI.
What was your setup again (I can't be bothered to dig back though ;D) and what res/fps you seeing?
I play with Vega 56, 4.15-rc4, mesa 17.4 from oibaf and a patched wine 2.21 on Ryzen 1700@3,8 at 2560x1080. I get with middle to high settings from around 20 fps (Oxenfurt at night with rain) to nearly 60 fps in free terrain. my gpu loads only with around 70%. So it seems to be CPU-limited. I am on Ubuntu 17.10.
I will test it this evening too - seems to be fully playable with this patches :) Atm I am on Skellige and den invisible Harpies are too bad to fight :)
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Renders great though!
I'm seeing up to 50fps in open @3440x1440 (ultra with some tweaks). GPU utilization is nothing though ~50%!