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- Valve released the Best of Steam - 2024 showing off the highest earners and most played games
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![](http://i.imgur.com/QvZ6lN9.jpg)
![](http://i.imgur.com/PcMviqY.png)
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![](http://i.imgur.com/lVfttSf.jpg)
velen "Hanged Man's tree" wine 2.11 staging nvidia blob
![](http://i.imgur.com/azhTe2t.jpg)
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Thanks, I'll give it a try! :)
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Does this look correct to you, or the ground is still too dark? It does seem better to me than what Mesa produces.
If it is Mesa bug, I'll post it to their bug tracker.
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I used Manjaro and its package wine-staging-nine version 2.10, 64 bit. Used also playonlinux.
Downloaded the game using lgogdownloader:
lgogdownloader --download --game the_witcher_3_wild_hunt_game
This downloaded 26 files, with lots of extras, for nearly 43 GB of data. You should downloand only what's really needed.
Installation:
Launched Playonlinux, selected "manual installation", created a new 64-bit wine prefix using my system WINE, I havent installed anything, no libs, Dll: absolutely nothing. My default installation was set to "Windows 7".
When asked I then selected the file
setup_the_witcher_3_wild_hunt_2.0.0.52.exe
Game installation started and finished in 10 minutes. When asked by the installer I choose "Exit", not "Launch the game". Playonlinux searched an executable to bind to the WINE prefix, I choose
witcher3.exe
, then this part of the installation finished.I then installed the DLC file: selected the "witcher3" icon in playonlinux, then "configure" from the toolbar, then "Miscellaneous", then "Launch a program into the wine prefix" and choose the file
setup_the_witcher3_dlc1-16_2.0.0.52.exe
. When finished choose, as usual, "Exit".Then I configured the WINE prefix: enabled "CSMT" using the "Staging" tab into the "WINE control panel", set the video memory amount. Then run the regedit and set the proper keys to enable OpenGL4.5 compatibility (see the Appdb page).
Run the game and everything worked as expected: there where the graphical glitches from Wine-staging 2.10, but that was expected.
Honestly everything went buttersmooth, I'm impressed!
EDIT: fixed some typos.
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It's good that it worked, but you should really use 2.11, or build Wine from source otherwise (see howto on the AppDB page). sample_c_lz patch makes a huge difference.
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Screenshots are from Wine 2.11 Staging, Nvidia Drivers 375.66 GTX 1060 6GB - Mint 18
FPS Test on Medium details average 22-30 in most areas, some stones on the floor appear to be garbled/messed up shape:
![](https://i.imgur.com/zkWCxz5.jpg)
Some floor texture bugs still remain, from my testing this will mostly occur when there's an area under that floor in this case a cave inside the well:
![](https://i.imgur.com/72FKCO6.jpg)
This is a screenshot inside the well, the texture bug appears only from one side:
![](https://i.imgur.com/BE8LPLQ.jpg)
Foliage screenshot, most of it works good but everytime I close and reopen the game I have to set the setting from the options otherwise only the branches will appear (aka Wasteland mode):
![](https://i.imgur.com/v1FzSbY.jpg)
The Cave exit from inside (underwater):
![](https://i.imgur.com/akPAOFv.jpg)
The Above Cave door but from the outside, the highlighted area is supposed to be invisible but shows a texture instead (you can swim through it):
![](https://i.imgur.com/W8FrlJ2.jpg)
That's it for now, far as I can tell AMD Mesa users are getting the better experience so far, Shmerl's screenshots show high FPS and as far as I know both the RX480 and the GTX 1060 are very close in performance.
Another thing I noticed - With the game set to use cores 0-7 (Ryzen 1700X), I was having a lot of microstuttering, setting it to 0-5 helped a bit. May not work the same for everyone but it does help in my case.
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Yes, the missing floor bug is this one: https://bugs.winehq.org/show_bug.cgi?id=43131
Please add your findings there. For the list of other open bugs see: https://bugs.winehq.org/buglist.cgi?quicksearch="witcher 3"
If you don't see your bug, please open a new one.
Also, did you experiment with __GL_THREADED_OPTIMIZATIONS (variable for Nvidia's blob)? Try setting it on and off and see if it helps anything.
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GALLIUM_HUD is really a great tool.
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The biggest flaws so far are:
* Hairworks is not functional (known bug)
* SSAO produces weird artifacts all over the screen (HBAO+ is flawless however)
* A few occasional spots where a black polygon with an odd surface appears over the environment (known bug)
* And the most annoying is that after loading a save or any time an in-engine cutscene starts it appears a specific shader (not sure which) is either dropped completely or inverted giving everything a really odd appearance which I forgot to take a screencap of. Changing any graphical setting will fix this, even something like changing Hairworks to High or Low when it is disabled. Unfortunately I had to install a mod to allow opening the menu during cutscenes. There is no graphical preset which gets around this by default.
I think it's just too dark. If you compare it to a Windows video, you see that lighting is not right at all in that scene and the scenes that follow.
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This video is also using AMD (RX 460). I'll report it to Mesa developers anyway for now. If it's invalid, they'll close it.
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I guess I'd say that things working "well" will happen over time, but they should work at all. :D
Edit: For whatever reason if I set/force threaded optimizations to 0 I get slightly better performance even though as far as I know they aren't supposed to be enabled by default anymore. Could just be a fluke.
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Nvidia uses some auto-detecion method for it, and it's not always making best decisions. Interestingly, with Mesa threaded dispatch improves performance, and with Nvidia blob it's the opposite.