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Running around in Kaer Mohen with both I got roughly 15 [11-19] fps using wine-3.0 and roughly 26 [21-30] fps using wine-staging.
So I guess there are some patches in wine-staging missing still in wine-master (csmt or something else?).
EDIT: pictures
wine-staging 2.21
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wine-3.0-rc1 with wined3d-buffer-create
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Not that I know of. I think Wine master now should have all needed features. But you can try applying deferred context patch from staging. See if it changes anything.
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Won't apply cleanly
error: patch failed: dlls/wined3d/context.c:1514
error: dlls/wined3d/context.c: patch does not apply
error: patch failed: dlls/wined3d/device.c:628
error: dlls/wined3d/device.c: patch does not apply
error: patch failed: dlls/wined3d/wined3d_private.h:2666
error: dlls/wined3d/wined3d_private.h: patch does not apply
ERROR: Failed to apply patch, aborting!
Thanks Shmerl.
EDIT:
Applied d3d11-Deferred_Context and its dependencies using git rebase-patch - worked fine, but no obvious difference compared to vanilla wine-3.0 so either I did something wrong (requires something more?) or that wasn't it. :-/
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Lutris has something like that for Fallout 4, as far as I know.
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Not AFAIK but you only need to pull git master and add one patch set now: see Shmerl's HowTo on the appDB. You can then select this as the Custom Wine Executable in Lutris (there's no need to 'make install' that WINE build) - what I've done.
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I've never seen such, but it's not hard to build Wine for TW3, since you only need normal 64-bit build, rather than very messy WoW64 one.
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I didn't say it's trivial for unfamiliar user. I said it's not hard, in comparison with WoW64, which requires using something like lxc containers and the like :) Building from source is a good thing to familiarize with for Linux users, so the learning experience is worth it.
That's rather easy in Debian. For example something like this:
sudo apt-get build-dep wine