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The Witcher 3 in Wine
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Faattori Dec 14, 2017
Quoting: ShmerlThat's rather easy in Debian. For example something like this:

sudo apt-get build-dep wine

Yeah, I did try that but for some reason or another I couldn't get it to detect the packages to install.

Not really a big deal since it was the first time I was trying to really compile something and I wanted to do a lot of the stuff manually to get a feel of what is going on.
Shmerl Dec 14, 2017
Not really directly related, but Józef Kucia is now working on D3D12 → Vulkan translation layer: https://source.winehq.org/git/vkd3d.git/

I hope he'll have time to continue to work on DX11 issues too.
Ehvis Dec 14, 2017
Quoting: ShmerlNot really directly related, but Józef Kucia is now working on D3D12 → Vulkan translation layer: https://source.winehq.org/git/vkd3d.git/

I hope he'll have time to continue to work on DX11 issues too.

Apparently he's been doing that for over a year, so it should be fine.
BeemWu Dec 16, 2017
I bought Witcher 3 on GoG and it works :-)
Shmerl Dec 17, 2017
Sapphire Nitro Vega 56 is out, but it's still quite monstrous, requiring 3 8-pin power connectors. I'm contemplating whether to skip it altogether, until Vega refresh that will bring power requirements down with switch to 12nm production. On the other hand, it has a potential run TW3 with close to 60 fps already now if it will work well with Linux 4.15.

Skipping can have another benefit - by the time Vega refresh will come out, amdgpu+radeonsi for Vega might improve further.
libgradev Dec 19, 2017
OK - well I've had time to test this on my new workstation now (TR1950x + Vega64) and I'm seeing similar 'load capping' issues to the NVidia guys.

I'm stuck @ <70% GPU load and seeing ~43 FPS @1080p and ~33FPS@3440x1440 on Ultra settings (HairWorks off)...

FYI: This issue doesn't happen on my current machine (i7-2600k + RX480) - I'm getting 95+ utilization.
Ehvis Dec 19, 2017
Quoting: libgradevOK - well I've had time to test this on my new workstation now (TR1950x + Vega64) and I'm seeing similar 'load capping' issues to the NVidia guys.

I'm stuck @ <70% GPU load and seeing ~43 FPS @1080p and ~33FPS@3440x1440 on Ultra settings (HairWorks off)...

FYI: This issue doesn't happen on my current machine (i7-2600k + RX480) - I'm getting 95+ utilization.

Not surprising that you hit CPU limits on a Vega64. Still much better than the CPU limits on Nvidia though. What would be interesting is you can profile it to see if if AMD peaks usage in the same functions.

I'm curious, does anybody know whether it is possible to get Hairworks working on Wine?
Shmerl Dec 19, 2017
Quoting: EhvisI'm curious, does anybody know whether it is possible to get Hairworks working on Wine?

I wouldn't bother personally, since if I've understood correctly, they on purpose prevent GPU acceleration in it if it's running on AMD GPU. Not sure how they detect it though.
Shmerl Dec 19, 2017
Can anyone with Vega please test, if invisible / distorted monsters patch causes a freeze or not? Józef Kucia needs some help with testing.

See https://bugs.winehq.org/show_bug.cgi?id=43872#c36
Freidonuten Dec 19, 2017
Hey guys, maybe I found something. What I did was getting PhysX to work and the game seems to perform a whole lot better, I mean framerate is more consistent and those second-long freezes are completely gone. I don't have numbers but the framerate seemed to me like 15-30. Gpu is still ulitized only around 30-40% though. My setup is AMD A8-7600, GTX 960 with blob, LM 18.3 Cinnamon and wine-staging 2.21.

If anyone with nvidia could confirm this, I'd be more than happy. ^_^
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