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- Valve released the Best of Steam - 2024 showing off the highest earners and most played games
- Fan-made PC port of Star Fox 64 is out now
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- > See more over 30 days here
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Running around in Kaer Mohen with both I got roughly 15 [11-19] fps using wine-3.0 and roughly 26 [21-30] fps using wine-staging.
So I guess there are some patches in wine-staging missing still in wine-master (csmt or something else?).
EDIT: pictures
wine-staging 2.21
![](https://i.imgur.com/oDGzkPY.png)
wine-3.0-rc1 with wined3d-buffer-create
![](https://i.imgur.com/GrKNhTU.png)
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Not that I know of. I think Wine master now should have all needed features. But you can try applying deferred context patch from staging. See if it changes anything.
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Won't apply cleanly
error: patch failed: dlls/wined3d/context.c:1514
error: dlls/wined3d/context.c: patch does not apply
error: patch failed: dlls/wined3d/device.c:628
error: dlls/wined3d/device.c: patch does not apply
error: patch failed: dlls/wined3d/wined3d_private.h:2666
error: dlls/wined3d/wined3d_private.h: patch does not apply
ERROR: Failed to apply patch, aborting!
Thanks Shmerl.
EDIT:
Applied d3d11-Deferred_Context and its dependencies using git rebase-patch - worked fine, but no obvious difference compared to vanilla wine-3.0 so either I did something wrong (requires something more?) or that wasn't it. :-/
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Lutris has something like that for Fallout 4, as far as I know.
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Not AFAIK but you only need to pull git master and add one patch set now: see Shmerl's HowTo on the appDB. You can then select this as the Custom Wine Executable in Lutris (there's no need to 'make install' that WINE build) - what I've done.
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I've never seen such, but it's not hard to build Wine for TW3, since you only need normal 64-bit build, rather than very messy WoW64 one.
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I didn't say it's trivial for unfamiliar user. I said it's not hard, in comparison with WoW64, which requires using something like lxc containers and the like :) Building from source is a good thing to familiarize with for Linux users, so the learning experience is worth it.
That's rather easy in Debian. For example something like this:
sudo apt-get build-dep wine
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Yeah, I did try that but for some reason or another I couldn't get it to detect the packages to install.
Not really a big deal since it was the first time I was trying to really compile something and I wanted to do a lot of the stuff manually to get a feel of what is going on.
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I hope he'll have time to continue to work on DX11 issues too.
Apparently he's been doing that for over a year, so it should be fine.
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Skipping can have another benefit - by the time Vega refresh will come out, amdgpu+radeonsi for Vega might improve further.
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I'm stuck @ <70% GPU load and seeing ~43 FPS @1080p and ~33FPS@3440x1440 on Ultra settings (HairWorks off)...
FYI: This issue doesn't happen on my current machine (i7-2600k + RX480) - I'm getting 95+ utilization.
Not surprising that you hit CPU limits on a Vega64. Still much better than the CPU limits on Nvidia though. What would be interesting is you can profile it to see if if AMD peaks usage in the same functions.
I'm curious, does anybody know whether it is possible to get Hairworks working on Wine?
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I wouldn't bother personally, since if I've understood correctly, they on purpose prevent GPU acceleration in it if it's running on AMD GPU. Not sure how they detect it though.
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See https://bugs.winehq.org/show_bug.cgi?id=43872#c36
If anyone with nvidia could confirm this, I'd be more than happy. ^_^