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FWIW - it's not the system. I installed Win10, to test, and I'm seeing good core distribution and 100% GPU load. This yields (as mentioned earlier) >100fps @1080p...
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Yes if games using correctly multi core dont be appear this problem
But as youre said and is truth, most games dont use correct many cores, only few cores with higher frecuency
Almost forget wine dont use correctly multi core
Resuming: games dont use multi core properly and wine dont use multi core correctly
^_^
There may be another thing why parallelisation is limited to a smaller number of threads. It's fine to split completely separate tasks into separate processes, but when you have to split a single task or related tasks, you will take a performance hit. Devs may not be willing to do that.
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Very good points and as your said is very difficult solve this situation*
*For this reason higher frecuencies are required for now
In my tests is common find wine use first core (core 0) at maximum and other with low charge**
**some exceptions case lotr war in north - medal of honor airbone when wine use both cores (core 0-1 at maximum) without csmt (with csmt appears low performance)
Personally recommends if stay using other tasks case information apps send to cores unused and leaves cores 0-1 only for wine
Example: taskset -c 1 gkrellm
However some games in wine use only core 1 at maximum case: truck racer, farcry 3 and others
^_^
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Yes, indeed. Did you read the bug comments? Freeze happens only with the patch that fixes invisible / distorted monsters bug. And because of it, it can't be upstreamed yet.
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I'd donate. Even as NVIDIA user.