While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- While Palworld enjoys a resurgence Valve dropped the rating to Steam Deck Unsupported [updated]
- GE-Proton 9-22 released with lots of game fixes for Linux / Steam Deck
- Linux user share on Steam ended 2024 on a high note
- Marvel Rivals team issue a statement on recent bans for Steam Deck and macOS players
- Half-Life 3 rumours are about again after a teaser from G-Man's voice actor
- > See more over 30 days here
Recently Updated
- Valve confirms a public beta of SteamOS is coming as 'SteamOS expands beyond Steam Deck'
- GPD WIN 4 handheld plans to support Valve's SteamOS in 2025 (updated: nope)
- Wireless HORIPAD for Steam gets a firmware fix for the Steam Deck OLED
- While Palworld enjoys a resurgence Valve dropped the rating to Steam Deck Unsupported
View PC info
I just tried this method, limiting TW3 to first 8 virtual cores (Ryzen 7 1700X has 4 physical, 8 virtual on each of two "core complexes" ). I don't see a major improvement really. Same good 40 fps on average. Limiting it to just 4 virtual cores on the first CCX as you described, degrades performance to around 25 fps. Anyway, there is no point in limiting it more than amount of virtual cores on one CCX.
performance governor does help to avoid periodic framerate drops though. I think in my case the game actually hits RX 480 GPU limit and isn't so CPU bound, so may be with Vega it would go higher.
View PC info
0-3 : ~29fps (47% GPU load)
0-7 : ~25fps (40% GPU load)
All cores : ~21fps (33% GPU load)
Sitting in White Orchard 1080p. I also see a more stable frame rate when limiting to the first 4 virt cores.
Badly CPU bound here...
View PC info
This should be solvable by just not moving your mouse at all after loading the save game. The camera view should stay constant when loading the same save file. That way you could eliminate the different view having a different impact on resources.
View PC info
What CPU do you have? Such low GPU load surely means you are CPU bound.
UPDATE: from your profile, it looks like you are using Intel i7 2600k. That's quite old (Sandy Bridge). And I thought you are using Ryzen that's why you are limiting cores. I don't think there much point to do that for Intel.
So in your case, getting a recent CPU would help a lot.
View PC info
View PC info
Without forget wine dont use correctly many cores, is most common use a few cores (real cores) but with higher frecuencies
However him have at stock speed and wine improve with higher single thread and higher frecuencies
At 5.0ghz will be interesting, in this point is around 50% more strong in single thread than ryzen overclocked
Buy ryzen cpu thinking about wine is bad choice but in other tasks case video encoding, 3d rendering, virtual machines is really good
^_^
View PC info
As I said :)
Nope, this rig has a TR1950x in it.
View PC info
So that's 16 physical cores, 32 virtual ones and using 4 core complexes. So why is limiting to 0-7 worse for you than 0-4? Something surely doesn't work right.
I guess Thread Ripper support in the kernel is still flaky.
View PC info
It's not bad if games are properly parallelized. Games that load just one core are really badly designed. You shouldn't need 5 GHz monster to have good performance.
View PC info
Correct and quite possibly!!
This could be related to the performance issues the high end NVidia users are seeing...?
View PC info
FWIW - it's not the system. I installed Win10, to test, and I'm seeing good core distribution and 100% GPU load. This yields (as mentioned earlier) >100fps @1080p...
View PC info
Yes if games using correctly multi core dont be appear this problem
But as youre said and is truth, most games dont use correct many cores, only few cores with higher frecuency
Almost forget wine dont use correctly multi core
Resuming: games dont use multi core properly and wine dont use multi core correctly
^_^
There may be another thing why parallelisation is limited to a smaller number of threads. It's fine to split completely separate tasks into separate processes, but when you have to split a single task or related tasks, you will take a performance hit. Devs may not be willing to do that.
View PC info
Very good points and as your said is very difficult solve this situation*
*For this reason higher frecuencies are required for now
In my tests is common find wine use first core (core 0) at maximum and other with low charge**
**some exceptions case lotr war in north - medal of honor airbone when wine use both cores (core 0-1 at maximum) without csmt (with csmt appears low performance)
Personally recommends if stay using other tasks case information apps send to cores unused and leaves cores 0-1 only for wine
Example: taskset -c 1 gkrellm
However some games in wine use only core 1 at maximum case: truck racer, farcry 3 and others
^_^
View PC info
View PC info
View PC info
View PC info
View PC info
Yes, indeed. Did you read the bug comments? Freeze happens only with the patch that fixes invisible / distorted monsters bug. And because of it, it can't be upstreamed yet.
View PC info
I'd donate. Even as NVIDIA user.