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The Witcher 3 in Wine
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Shmerl Jan 23, 2018
Quoting: bekoAh.. did I miss this? Does he have a Patreon account or something?

I'd donate. Even as NVIDIA user.

Apparently Józef doesn't have a recent AMD GPU to test Wine on, and on his older one the freeze doesn't happen: https://bugs.winehq.org/show_bug.cgi?id=43872#c24

I can try contacting him about setting up some Patreon account or the like. I'll be glad to contribute.
beko Jan 23, 2018
? go for it
Shmerl Jan 25, 2018
Józef said he doesn't really need contributions to get a card, since he is planning to get Vega eventually. But he proposed to use a feature I had no idea about: GALLIUM_DDEBUG. Apparently it's able to detect and log GPU hangs which can help narrow down this issue. I'll give it a try.

And anyone with recent AMD GPU - feel free to try debugging it as well.

To see how to use GALLIUM_DDEBUG, try:

GALLIUM_DDEBUG=help glxgears

Gallium driver debugger

Usage:

  GALLIUM_DDEBUG="always [noflush] [verbose]"
    Flush and dump context and driver information after every draw call into
    $HOME/ddebug_dumps/.

  GALLIUM_DDEBUG="[timeout in ms] [noflush] [verbose]"
    Flush and detect a device hang after every draw call based on the given
    fence timeout and dump context and driver information into
    $HOME/ddebug_dumps/ when a hang is detected.

  GALLIUM_DDEBUG="pipelined [timeout in ms] [verbose]"
    Detect a device hang after every draw call based on the given fence
    timeout without flushes and dump context and driver information into
    $HOME/ddebug_dumps/ when a hang is detected.

  GALLIUM_DDEBUG="apitrace [call#] [verbose]"
    Dump apitrace draw call information into $HOME/ddebug_dumps/. Implies 'noflush'.

  If 'noflush' is specified, do not flush on every draw call. In hang
  detection mode, this only detect hangs in pipe->flush.
  If 'verbose' is specified, additional information is written to stderr.

  GALLIUM_DDEBUG_SKIP=[count]
    Skip flush and hang detection for the given initial number of draw calls.
Shmerl Jan 28, 2018
Looks like it needs umr debugger.
Shmerl Jan 29, 2018
I posted some GALLIUM_DDEBUG dumps in the bug there. Hopefully that will move things forward.
beko Feb 2, 2018
Hope so too :)
malek69 Feb 3, 2018
wined3d-buffer_create patch update for wine 3.1

https://dev.wine-staging.com/patches/224/
Shmerl Feb 4, 2018
Quoting: malek69wined3d-buffer_create patch update for wine 3.1

https://dev.wine-staging.com/patches/224/

Nice. I hope Wine staging will start moving again soon.
kaiman Feb 4, 2018
Finished Blood and Wine a couple days ago. I've got one or two minor quests open, and treasure hunts for gear I'm not interested in, but otherwise I did pretty much complete most of the content over the course of the last 8 months. Was really great to see Wine improving step by step over time; towards the end, apart from a low frame-rate (which I am sort of used to anyway) I think the experience was equal to that I'd have had on Windows.

Regarding the game itself, glad I did not let my first impression of it being a pure action-RPG sway me from giving it a try. While the game loop was a bit repetitive at times, the imaginative quests made more than up for it. Also loved the card game (looking forward to Thronebreaker already!). Overall, I liked the Hearts of Stone expansion best, and that also had the best quest I ever encountered in any RPG so far (Dead Man's Party).

Now I hope I'll eventually be able to run Divinity: OS2 (should probably start a new thread for that) and the upcoming Kingdom Come: Deliverance in Wine.
Shmerl Feb 4, 2018
I'm still in Velen, early quests. I finished ones with Keira in the elven caves (Wandering in the Dark and Magic Lamp - it reminded me The Secrets of Loc Muinne from TW2 and it's very well done. But those hellhounds were invisible, and they shouldn't be. So I decided to wait until this issue is fixed, and since current patch is causing a freeze, I'm basically stuck for now until it will be resolved.
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