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- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
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Yes. The quest(s) with Keira are also excellent. In fact, the early part of the main game is quite strong in how a lot of the things are connected to each other.
I'm under the impression they weren't invisible when I played the quest back then, but I've since encountered invisible ones in other quests. I reloaded a save from that quest and they are definitely invisible now. Quite likely I remember it wrong, and the visible ones were of a slightly different variant. (The save was from June 18th last year, btw., in case you want to double-check with the then current version of wine, but it's probably not worth the trouble).
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I've spent some time deciphering Glagolitic texts and inscriptions in the game (at least ones I've already encountered and a few others posted around). It's fun. Also, texts inside elven caves apparently aren't using Glagolitic, but Old Permic. Though they don't look like anything sensible and just list the alphabet sequentially.
See some results here.
Roadsigns are often jokes. Like "keep off the grass" or "stop littering" and "mind the gap" :)
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I'm using lutris to manage my wine versions and used the steam-version installer from there. Upon initial load up I was met with the menu distortion and since my last save was out on the water I got to experience the water effect rending issues/skybox distortion but the framerate was completely playable.
Upon switching to the latest wine-staging 2.21 (I believe)...all of those issues were fixed. I no longer see any errors in menu rendering, audio is in sync, and the skybox and water splashes look normal. Encouraged by this result I started actually playing the game again (my goal was to finish it through wine all along...unless that native port ever happened... ) and it's fully playable. No it's not perfect as sirens are invisible (I've seen your notes on this subject) and cave entrances are rendered incorrectly, but the game is able to be played quite well.
While I don't have any hard numbers on me at the moment, I was blown away by the framerate. The game feels fluid and responsive to the point I was able to engage and defeat even the invisible sirens with ease. That being said, the game does stutter from time to time, but I'm going to do some digging and see if I can track down the root cause of that. I now intend to complete my play-through of this game, fully intent on reporting any issues I encounter with the wine dev-team.
My System:
Fedora 27 - with Rawhide nodebug Kernel (4.15)
Mesa-git (so currently 17.4)
AMD Ryzen Threadripper 1950X @4.0Ghz
32GB 3200Mhz Ram
AMD Vega Frontier Edition Air
3440x1440P - All in game settings MAXED out, except for
NoVideoNvidia-specific ones.View PC info
You should not be using Wine staging 2.21. It's behind and doesn't include fixes for many of the issues you mentioned above. Use latest Wine master with "don't pin large buffers" patch.
See howto here: https://appdb.winehq.org/objectManager.php?sClass=version&iId=34698#notes
See also the list of known bugs on that page.
You need to also enable CSMT. For invisible monsters, the currently proposed patch causes a freeze with Mesa which could be a bug in amdgpu. See these bugs for details:
https://bugs.winehq.org/show_bug.cgi?id=43872
https://bugs.freedesktop.org/show_bug.cgi?id=104193
Stutter can be related to I/O. SSD would reduce some of it.
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Thanks for that. I'll try patching wine master tonight.
Samsung 960 Pro NVMe drive here so I assure you it's not I/O. :P
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Does the stutter happen when you use a sign for the first time and when you use it again it doesn't (necessarily)?
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That's possible.
What version of Mesa are you using? Make sure it's recent so it would include shader caching. That would mitigate some of the shader related stutter. Also, note that stutter is gone once some of those shaders are compiled in memory. I.e. it stutters at something new, and second time it already doesn't.
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This describes the stutter. It eventually goes away. Mesa 17.4 from https://copr.fedorainfracloud.org/coprs/che/mesa/
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That's behind. Try latest stable release (17.3.3) or build Mesa master to begin with to run the game with it. See a tutorial here for Debian, how to use Mesa master without replacing system Mesa:
https://www.gamingonlinux.com/wiki/Building_Mesa_from_source
You can adjust to your distro, idea can be the same.
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Er, I meant 17.4.