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The Witcher 3 in Wine
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Shmerl May 27, 2018
Here is current result with wine-staging 3.9.0:



I don't see any improvement from regular Wine. GPU is still underutilized.
Avehicle7887 May 27, 2018
A video recording (sorry for the lack of sound) on the Nvidia Side (Staging 3.9):

https://www.youtube.com/watch?v=dfTT0KFASsw
Ehvis May 27, 2018
Quoting: GuestHow does no support for Stream Output in dxvk affect the game? I mean, is that just minor graphical glitches, or a completely game breaking experience?

The meshes of a few enemies look like a mess. Other than that I don't think it breaks anything.
Shmerl May 27, 2018
Quoting: GuestHow does no support for Stream Output in dxvk affect the game? I mean, is that just minor graphical glitches, or a completely game breaking experience?

Mostly broken monsters and some other models. Not very common, but immersion breaking when you encounter them. Latest changes in dxvk turned them into invisible monsters for me. Which is only marginally better than before.
ziabice May 30, 2018
We just got a ~5% FPS increase with DXVK! https://github.com/doitsujin/dxvk/commit/c600b43d73283ec1b846aa7d83c4dae61137a396

I'm not using the dxvk-git, so I can't check the real increase, but this is impressive even on paper! :)
Shmerl May 30, 2018
Yep, I noticed some increase too in my last test. Also black faces bug (LOD transitions) is fixed.
YoRHa-2B May 30, 2018
FWIW, wined3d has the same LOD transition bug with RadeonSI but it can be worked around by setting glsl_correct_derivatives_after_discard=true.
Shmerl May 30, 2018
Quoting: YoRHa-2BFWIW, wined3d has the same LOD transition bug with RadeonSI but it can be worked around by setting glsl_correct_derivatives_after_discard=true.

Yeah, that issue comes up on some walls and other surfaces with wined3d. I reported it in the past here.

Disappearing beards though is not a bug, but actual game LOD implementation.
Shmerl May 31, 2018
Increase is actually quite noticeable.

70+ fps in the village


And that's the first time I'm ever getting 80+ fps! (in the wild).
YoRHa-2B Jun 2, 2018
Vega might actually benefit a bit more from the optimization than Polaris since it's basically about removing the PCI-E latency and bandwidth limitations, and I would assume that faster GPUs were hit harder by that bottleneck.

It also depends on the game, Witcher 3 saw a nice bump, Shadow Warrior 2 saw an even bigger bump and now runs consistently well above 60 FPS on my RX 480, a few games didn't really benefit at all.
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