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Can you help me with this one? I'm not sure how do I use the said directive "allow_glsl_builtin_variable_redeclaration" ? Is it a launch option in steam? What's the syntax then?
<application name="Dying Light" executable="DyingLightGame">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
If something else has broken since the patch like DamonLinuxPL suggests, this won't help you at all. And remember, this is only relevant if you're running an AMD GPU on Mesa.
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I haven't tested it yet, but it appears to work.
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the bad news: changing settings ingame causes a crash to desktop, so i'm stuck with medium settings.
right now i'm running with radeon module on 4.13 kernel. performance is quite ok (75fps was a higher spike. it tends to hover at about 50)
i'll see what i can do about settings, if savegames work and how it runs with amdgpu on 4.15_rc2
stay tuned ;)
UPDATE:
after several tries i was able to adjust my settings to 1080p and everything maxed out.
getting avg 60fps with my r9 290 (overclocked bios with 1150gpu/1550mem) and never dips below 40 so i would say it's pretty playable. can't say how performance will be in other areas, this is in the slums.
savegames are working as well
thanks so much for the tip ;)
UPDATE2: sadly my steam controller is not working with this methode
here's with 4.15_rc2 kernel: https://imgur.com/a/hsKJ9
if anyone knows how to get steamcontroller or at least xbox360 controller working with steam snap package, pls let me know ;)
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you will still need this in the launch options:
MESA_GL_VERSION_OVERRIDE=4.4 MESA_GLSL_VERSION_OVERRIDE=440 %command%
for controller try enabling joysticks for steam snap. I wrote how to do the entire process on my blog:
https://www.gloriouseggroll.tv/having-steam-game-problems-on-your-distro-try-the-snap-pak-of-steam/
for the short and sweet:
sudo snap connect linux-steam-integration:joystick core:joystick
you may also need steamos-xpad-dkms kernel from the aur, I use this.
Im able to run dying line on arch with mesa-git and linux-git kernel only via the snap.
linux-steam-integration on the AUR acts the same as normal (segfault after loading bar),ive informed ikey on the lsi github
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Still trying to figure out, how to get it running natively but running as snap is a good fix for distros compatible with it. But i'm not quite willing to switch to a different distro for one single game ;-)
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I'm curious, though... how does the snap work? Does it provide ubuntu specific dependencies that Arch Linux is lacking?
If you run "ldd DyingLightGame", you'll see that the snap is actually missing some of the required dependencies. So it only adds the right ones?
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i'm thinking about downgrading glibc to 2.23 and try again.
if i understand it correctly, snap packages run in a sandboxed enviornmet, that bundle all libraries needed for the specific programm.
if i'ts just about some libraries, we could try to extract them from the snap package (don't know how to be honest) but i guess it's not that simple
maybe the devs of souls' steam snap packages can give some insight what "fixes" the problem
edit: ah just saw the post about glibc on github. interesting
edit2:
i'm running against a wall here:
{23:27:04.794} INFO: [INFO] > [OpenGL] Video memory detected: 0 [MB]!
{23:27:04.797} INFO: [INFO] > Caught signal 11 (Segmentation fault).
[...]
{23:27:04.794} INFO: [INFO] > [OpenGL] Video memory detected: 0 [MB]!
{23:28:11.741} INFO: [INFO] > Caught signal 2 (Interrupt).
Bug is known and closed as it "only affects lesser used distros" source
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that's with Linux 4.13 (stock kernel) and Mesa 17.4.0-devel (Oibaf PPA)
really gotta find out why the Game can't detect vram on gentoo and if there is anything else that has to be fixed (besides copying some libs)