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You can skip over the account creation and disk mounting parts.
All you need to run is:
pacaur -S snapd-git
sudo systemctl enable --now snapd.socket
sudo systemctl start snapd.refresh.timer
That installs the snap package from the AUR git repo.
sudo snap remove solus-runtime-gaming linux-steam-integration
sudo snap install --edge solus-runtime-gaming
sudo snap install --devmode --edge linux-steam-integration
That installs the Solus Steam runtime snaps.
snap run linux-steam-integration
That runs the newly installed snap version of Steam.
You can now install the game and play it after you set the compatibility workaround for the game under game properties -> set launch options.
MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 %command%
View PC info
The interesting part is that i am now again unable to start Dying Light (not related to lspci of course)
{20:54:20.884} INFO: [INFO] > Caught signal 2 (Interrupt).
{20:54:20.887} INFO: [INFO] > /lib64/libc.so.6(+0x34ff0) [0x7f4b240dcff0]
{20:54:20.887} INFO: [INFO] | /lib64/libc.so.6(__select+0x33) [0x7f4b24197fe3]
{20:54:20.887} INFO: [INFO] | libropengl.so(_Z25InitGpuDeviceAndVendorIDsv+0xe4) [0x7f4af0b34df4]
{20:54:20.887} INFO: [INFO] | libropengl.so(_ZN12SRendererAPI11RInitializeEPv+0x73f) [0x7f4af0b35adf]
the system is compiled with the same optimizations as before but i'm still on stock gcc (6.4) while on my old installation i updated to 7.2 and recompiled the whole system with it.
as i still have a working disk image of my old installation i should be able to find out what step exactly is needed for my system to be able to run Dying Light (but no promise it will work for other distributions)
as always i'm a bit short on time, so updates will follow infrequently
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right, presumably a loading bar. The screen goes black and then nothing.
Ubuntu works.
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After all the wine staging patches get merged, it should work even better.
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It ran relatively stable, some graphical glitches, some crashes, but it was playable.
When it stopped working I thought the newest snap git version from the AUR was one step too much so I downgraded to the one it definitely ran quite well on. It still crashes with a core dump, even after disabling the steam overlay, which it doesn't like, as many games don't.
Where should I post bug reports? With the snap developers, the solus developers. I guess I don't have to bother the DL devs...
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Since my last post I recompilied Mesa and I believe cleared my shader cache.
I get a bad stutter with the frame rate which makes it unenjoyable.
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