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I tried that and it works.
You can also enable vsync in the config file manually without having the game crash while trying to do it in the options menu.
I am now trying to use exodus to get it running on antergos via the Linux Mint 18.3 packages.
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gdb: ./dependencies/libc.so.6: version `GLIBC_2.25' not found (required by dependencies/libpython3.6m.so.1.0)
when debugging with gdb.
Can anyone upload somewhere the 64 bit "libpython3.6m.so.1.0" file from Linux Mint 18.3 so I don't have to reinstall it just for one file? :)
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My guess is that the game requires another file, found it in the antergos lib folders, but it was a newer version that requires python 3.6 instead of 3.5.
I'll see if I can figure out who the culprit is.
The point is that the game runs on antergos & Arch via the Solus runtime. Pre-loading the libraries via a sh script does the same thing. You just need a full list of all required dependencies and their dependencies, and so on. And that's the hard part.
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ERROR: ld.so: object '/home/gamer/snap/linux-steam-integration/common/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 239140, ActionID 4] : LaunchApp changed task to Completed with ""
/home/gamer/snap/linux-steam-integration/common/.local/share/Steam/steamapps/common/Dying Light/DyingLightGame: /usr/lib/libcurl-gnutls.so.4: no version information available (required by libengine.so)
As it doesn't run on Arch with my RX480 as well as on Solus I guess it is not a problem of Snap, but maybe of mesa or the compiler suites? I've found that the snap package prefers OpenGL4.4 as can be seen here https://pastebin.com/jYzQmPeR on my Solus install and here https://pastebin.com/EZjSnkL3 on my Arch install with different errors and dumps.
Anyone got it running on a RX480/RX580? If yes, on which distro, version of mesa or with what special settings?
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Tested also on OpenMandriva LX3.03 - no issue. Same on Mageia 6. Using mesa 17.3.
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So far it's working on Debian, Ubuntu, openmandriva, maegia, Solus, mint and gentoo.
Guess we'll rather make a list of not working distributions?
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I then changed the overrides from
MESA_GL_VERSION_OVERRIDE=4.4 MESA_GLSL_VERSION_OVERRIDE=440 %command%
to
MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 %command%
game's running so far without a hitch. I wonder if the override needs to match mesa's core profile.
I'm currently on mesa 18 rc4 with a vega 64.
glxinfo:
[gloriouseggroll@shittywok ~]$ glxinfo | grep "OpenGL"
OpenGL vendor string: X.Org
OpenGL renderer string: Radeon RX Vega (VEGA10 / DRM 3.23.0 / 4.16.0-rc2-g91ab883eb213, LLVM 5.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.0-rc4 (git-719f2c9340)
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 18.0.0-rc4 (git-719f2c9340)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.0.0-rc4 (git-719f2c9340)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
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Do you have a Nvidia card? The problem seems to persist in Solus (native/snap) as well as on Arch (runtime/snap) with a RX480.
The only distro I could get in running on was Ubuntu 17.10. Not an ideal choice as the 18.04 LTS version wants to spy on you during the install process.
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Opt-in if you upgrade from 17.10 or 16.04...