While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- KDE Plasma 6.3 will have much better fractional scaling
- The upcoming Lenovo Legion Go S may come with a SteamOS Linux version
- New Linux kernel patch submitted to improve Lenovo Legion series support including Lenovo Legion Go
- Horror scavenging game KLETKA is like Lethal Company but an elevator wants to eat you
- Xfce 4.20 desktop released with experimental Wayland support
- > See more over 30 days here
I have been playing Rocket League for quite a wile now, and it is running fantastic with the newest open source AMD drivers. What I was wondering was why is the game using this huge amount of memory? When I start the game and do nothing else than check the memory usage its on 2.7Gb! If I play for an hour or two it can easily get over 5Gb of memory usage! I asked a friend of mine who also is playing the game but on windows, and it newer gets over 700mb of memory usage on his system, why is this?!
Does anyone have the same experience or a solution to this? Is Rocket League memory leaking?
Regards