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An uneducated guess is that switching between 32- and 64bit versions of the driver confused radv? I mention it here in case anyone else runs into the same problem, since I guess this mostly concerns Wine. (Very few native 32bit Vulkan games I assume).
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https://forums.lutris.net/t/how-to-setup-dxvk-on-lutris/1704
But I am having issues getting my test game Nier:Automata to run, so far it just crashes at startup. Anyone has an idea what might be going wrong?
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Run Steam in the prefix first, then launch NieR.
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With DXVK the overall framerate in Nier is much better, but does anyone else have this odd every 5 second or so quick stutter? I thought it was shader compiling related and would go away after some play-time, but it seems to persist. Not really major that it would not be playable, but slightly annoying.
Pipeline compilation stutter is nasty and it will happen every time the game uses a combination of shaders that it hasn't used before, and in most games it won't go away completely.
If it's not that, it might also be the game itself which does have some minor stuttering issues even on Windows, especially if you haven't installed the game on an SSD.
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Just FYI in case you missed it: https://github.com/KhronosGroup/Vulkan-Ecosystem/issues/26
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Yeah, it was pretty much constant... however after updating to the March 31st compile, the stuttering seems to be gone on Nier Automata. Thanks a lot for the great work on DXVK!
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On Windows you can use the FAR mod for the game to work around it, but that doesn't work on Wine/DXVK. In general though, this game is a GPU hog that heavily favours AMD, a 950 probably just doesn't cut it. At least for 1080p.
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If you are building DXVK yourself, you can comment out these two lines and it should show all resolutions. It works in Nier, but causes trouble with most other games due to the buggy DXGI implementation.
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Well...
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This is on Windows though with DXVK enabled. Using the Special K Global Injector and only injecting after starting the game it seems to work.
Haven't tried in wine yet but I expect there to be issues with the Special K injection :(
I have to applaud the progress you've been making with DXVK, this is amazing stuff.
Anyway, that's some pretty awful framerate. Do you have MSAA enabled or does it really run that poorly on NV?
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Yeah... heh confirmed this for myself :S: Is this an issue with how Wine handles dynamic libraries ? The injector tries and I get the infamous MGS sound crash. Playing around with taskset and limiting the amount of cores does some weird stuff though, sometimes it just gets stuck or crashes later. I've seen bug reports pertaining to FAR having issues sometimes with the how the cores are used so I gave it shot.
Technically it would be feasible although a huge undertaking to merge the Special K code base with DXVK to make a special version just for NieR:A, right? I mean it works on Windows if it is injected later (but that's maybe an argument on how broken windows is sometimes :P)
This is without DXVK
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So closer to 60 indeed. And I do not have any Anti-aliasing enabled since it doesn't play well with the Ambient Occlusion.
EDIT:
On Wine Staging 3.5 + DXVK
1fb22a6(wrong commit, sorry) adb1789View cookie preferences.
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The performance is a bit worse on Linux Wine
The only variable I have is DXVK_HUD=1.