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But I'm sorry, Humberly González should be annoyed with how the character looks. They turned a glamorous woman into yet another generic whitewashed freckled face greaseball. Using skin issues as a fake means of supposed graphical fidelity. Though at least this time she doesn't look like a trailer trash redneck and/or a cavewoman. (When I say cavewoman, I literally mean just that and not anything about "masculinity" or whatever. It's a face value criticism and that's it.)
All they needed to do for Kay Vess is literally just give Humberly González "Farrah Fawcett hair" and she'd have fit just fine into the neverending late '70s/early '80s of the Star Wars Original Trilogy era. (Even as a "scoundrel" or whatever.) By doing what they did to the character, they also arguably muted her Latina background (not just her femininity). Which is in itself a shame, cause that sorta more clear representation for Latinas would've been great in the game.
The character herself as a person seems great though. All the more reason why this is troubling. The fact that male characters aren't drastically changed either just adds fuel to the fire of the idiots too. My criticism of the character and others like her has nothing to do with objectification. I don't want Dead or Alive girls in all games. My criticism is legit disappointment and/or disgust. Not just cause of poor artistic direction either, but also cause of what I honestly think feels like the "uncanny valley" at times with them as well.
Last edited by Linux_Rocks on 11 September 2024 at 3:00 pm UTC
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Last edited by Liam Dawe on 10 December 2024 at 3:39 pm UTC
People are not having fun and it's easier to identify something relatively shallow than it is to figure out the true problem with "AAA disease".
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AAA is the bigger picture problem though. I agree with that, but that's not what I was focusing on with this. I don't wanna play a game with a redneck looking character like Aloy or a game that mutes Latina looks or representation. That's just how I feel about it. Your mileage may vary and I'm glad that you like to play whatever you like to play.
You can say "just don't play it then" or whatever, but that doesn't mean it isn't free of any criticism.
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That said, I don't really believe that someone's real-life race necessarily has to be presented in the game they voice, unless that's specifically part of the role. I know plenty will probably feel differently.
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It's about singling out a single part of what is part of a larger problem. In fact, I'm sure that if proper game design, art direction and narrative design would have lead to the same outcome, but in a fully cohesive and fun game, nobody would have cried about it. This problem is about the art of gaming making being disconnected from the business side. Singling out one aspect is very popular right now, but it's not helpful to the larger discussion.
Acting is acting, the goal is to bring a character to life with acting, whether that's voice acting or otherwise. It's about making a good character, a believable character and a character people can enjoy (or hate, if that's the characters intended meaning.)
The race, sexuality or other factors of the character don't need to be the main focus unless that is part of the story. If the character's voice actor happens to be a different race than the character and they can bring the character to life anyway, then the voice actor is doing a good job and their race should not be used to judge said character or actor.
A good actor makes themselves disappear and leaves you only with the character.
After all, truly being inclusive is to include without requirements or judgement. You cannot be inclusive by being exclusive.
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