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- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
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Edit: Unless we're including the likes of Lutris and Heroic. Those clients are good.
Last edited by pleasereadthemanual on 21 September 2024 at 2:23 pm UTC
All of that is a lot of work, and they did that all while still being true to PC gaming, not locking down Steam Deck, not shoving draconian DRM down our throats.
Bad redaction let us know that about a quarter of Valve's employees are tasked with "Steam," but they don't have many employees in total.
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Users shouldn't be forced to use Steam Play and the settings should work as they're supposed to. I dual-boot and have little use for Proton outside of certain things. I just wanna be able to organize my Steam library by native Linux games, and still can't do something simple as that cause shit is still broken. It's caused me to view Valve far more critically now.
Seriously, it might as well say "Welcome to Valve Software" on the sign, I swear:
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Last edited by Linux_Rocks on 21 September 2024 at 6:34 pm UTC
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Last edited by Linux_Rocks on 21 September 2024 at 8:48 pm UTC
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Proton is good but it would be very nice to have more granular control over it like Lutris. Needing to enter environment variables into the command line options is annoying. Especially important for games outside of Steam, which is most of the games I play through Wine/Proton.
I don't use community features because I don't like people.
I couldn't tell you about the Steam Deck because I'm Australian
The Steam client also isn't Wayland native yet, and will likely be one of the last notable applications to switch. Can't say the same for Lutris, Heroic, or Bottles.
As I said, I hate the Steam client the least, but I much prefer GOG's complete lack of a launcher.
They spend probably very little money on pure software development, but an insane amount on market politics.
Is giving large publishers a discount, so they publish on the Steam client at all spending on steam improvement.
They negotiate with apple to publish the next steam release(even for them this is a long and horrible process).
They pump up Linux gaming to free Steam of the dead grip of Microsoft.
They host old already bought, but not sold anymore games to appease customers.
They build the Steam api, so games using Steam can use the newest and greatest features(making the platform more appealing).
They make all kind of big budget experimental games to show the market what is possible(and appease customers).
They develop their own hardware to stay out of the grip of software companies turned to hardware for control.
They hire tons of lawyers to comply with most to all regulations on the world(implementing "private games" for the gdpr, age requirements, etc.)
They do lots of content moderation to keep the biggest scams of their platform.
They develop Steam drm to offer a cheap drm for small developers afraid of piracy, so they feel more free to publish on their platform.
They spend in 2022 and 2023 $200.000 on lobbyists.
Last edited by LoudTechie on 23 September 2024 at 12:33 pm UTC