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I'm not fabricating anything. You wrote "Though I guess sometimes copyright is justifiable.", which means you believe it's not justifiable in most cases.
I do not agree and I said as much.
I mean:
https://www.rockpapershotgun.com/denuvo-respond-to-their-rep-for-tanking-games-im-a-gamer-myself-and-therefore-i-know-what-im-talking-about
They aren't selling enough games, why? Because of piracy of course! Yes, this remains true even though there is no pirated version of their game available, and there is no one downloading it illegally - but still, pirates are to blame for the lack of sales, of course.
No matter what pirates do or don't do, we will always be the one blamed.
Honestly, we pirates are so used to taking the blame at this point it's just another day, and frankly it pushes me further away from giving them money.
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For example, from the article I posted:
So, who is to blame for the lack of usage of this software? The pirates, of course:
Put bluntly, whenever a company does not get the money it expects, or the reaction it expects, it blames the pirate community even when said community is not even pirating their products.
Last edited by BlackBloodRum on 25 October 2024 at 2:52 am UTC
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With that said; I have purchased over 900 Steam games and 200+ GOG games. But I will not purchase or use the ones which deploy anti-consumer tactics such as kernel level cheats or denuvo.
Absolutely. The fact the creator wants something doesn't mean it is reasonable or legally binding or ethical.
The Unity game engine wanted to get paid for every time a game was installed, and everyone agreed that was bullshit. Borrowing a book from a public library is completely normal and ethical, despite the wishes of the big publishers that certainly want to be paid by everyone that reads that book (and their efforts to undermine public libraries). Apple wants to be paid for every iPhone repair, but I certainly believe in the right to repair your devices yourself without giving them money.
Getting things for free is not wrong. Public libraries, borrowing from friends, passing it down to your kids.
The creator not getting paid is also not wrong. When you buy a second-hand copy they aren't paid. When you get a copy from an exploitative platform like Audible, the creator gets paid an unfairly low amount they aren't able to negotiate.
I also don't accept the idea that I am responsible for a creator's livelihood. If I choose to not buy, they also get no money, and I do that all the time. When I get a free Humble key from someone, or play a game that my family has shared, or borrow a book from a friend, creators get no money. Were I to get a pirate copy, they wouldn't even know the difference.
The issue is, obviously, not as simple "as you have to pay" or "authors have to make money". The difference with a pirate copy is a violation of an implicit contract: there is an expectation that doesn't exist on other cases. It is the ethics of breaking a contract, not the ethics of the author being fairly compensated - which they often aren't, even when you get a "legal" copy.
And I strongly rebel against this implicit contract, that was forced on me and not agreed upon, and is unjust both against creators and against their audiences.
It is called "attacking a strawman", when first you claim I said something ("so you are saying", and then your words not mine) and then you argue against what you claim I said.
Yes, it meant I believe copyright is not justifiable in most cases. No, it does not mean "I believe authors should be obliged to give free copies" and all other bullshit you claimed "I was saying".
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The onus is on the creators to create a product that will buy them future loyalty from their customers. The big money mills basically ensure that any AAA gets the max hype/advertising possible, but the way they make games now, a lot of times what they deliver is underwhelming. The only thing that is driving innovation in these games are the graphics, those are improved every iteration as it helps sell hardware, and it is more trivial to do than taking a risk and changing the game design. For me a perfect example of this is far right, if you've played 2 (1) of those games you've played them all.
Meanwhile the price of games go up, no one in the 'big' games market scales back, more bugs etc. creep in. Not to even mention the live service/gambling stuff they experimented with.
So I think the better question would be what these companies could do better to make you pay that money? I think Valve is a good example, even though I don't like their client im not too bothered to buy games there, since after they decided to support my platform of choice they've continued to do that (and better and better) in their games.
It would be much better if things were freer in the game scene too, but that sadly won't happen.