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Why sometimes piracy is justified?
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dvd about 2 hours ago
Well since people still keep this thread alive, I think the first huge obstacle in this "debate" is the language. From the start, you use the language of the copyright holders/stakeholders. The word piracy is a red herring in itself. I don't think that people here disagree with that.

The onus is on the creators to create a product that will buy them future loyalty from their customers. The big money mills basically ensure that any AAA gets the max hype/advertising possible, but the way they make games now, a lot of times what they deliver is underwhelming. The only thing that is driving innovation in these games are the graphics, those are improved every iteration as it helps sell hardware, and it is more trivial to do than taking a risk and changing the game design. For me a perfect example of this is far right, if you've played 2 (1) of those games you've played them all.

Meanwhile the price of games go up, no one in the 'big' games market scales back, more bugs etc. creep in. Not to even mention the live service/gambling stuff they experimented with.

So I think the better question would be what these companies could do better to make you pay that money? I think Valve is a good example, even though I don't like their client im not too bothered to buy games there, since after they decided to support my platform of choice they've continued to do that (and better and better) in their games.

It would be much better if things were freer in the game scene too, but that sadly won't happen.
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