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The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By Pengling, 14 April 2024 at 4:55 pm UTC

Quoting: tuubiYou keep dunking on it, but I swear it took at least a couple of days before we got bored with my classmate's Barcode Battler. I mean, it was a new gadget and we were nerdy kids in our pre-teens.
Hehe, I should be clearer, I guess (I may have mentioned this in another thread, but I can't remember for sure off of the top of my head, so pardon me if I'm repeating myself!). I've got no issue with the device itself (it's just not my thing), and the way I refer to it is jokingly.

What I took issue with as a youngster, and the reason I occasionally still mention it today, was how the British press were so disingenuous in claiming that the Barcode Battler was a true competitor to systems like the Game Boy, Game Gear, and Atari Lynx, and did so whilst banking on ignorant (and sometimes scared) parents guided by even-more-ignorant (and considerably more insidious and controlling) busybodies in their local communities.

Anyhow, a couple of days is probably a record with the device, to be fair. At any rate, it's still more usable than the SuiPlay0x1 render looks!

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By tuubi, 14 April 2024 at 4:29 pm UTC Likes: 2

Quoting: PenglingIt sounds to me to be about as good of an idea as the Barcode Battler.
You keep dunking on it, but I swear it took at least a couple of days before we got bored with my classmate's Barcode Battler. I mean, it was a new gadget and we were nerdy kids in our pre-teens.

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
By ShabbyX, 14 April 2024 at 12:22 pm UTC

Quoting: kaktuspalmeClient side anti cheat will never work. I don't get why no one tries server side cheat detection. I think AI in server side cheat detection might be a very useful thing.

Unfortunately it's not that simple. You kind of need both. Server side is needed, obviously, but there are ways to cheat that can be entirely invisible to the server.

For example, imagine a cheat that takes the app's wall rendering shader, and makes it semi transparent. Now the cheater can see through walls. They could still be playing with mouse and keyboard, no scripting involved.

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By Pengling, 14 April 2024 at 12:02 pm UTC Likes: 1

Quoting: Purple Library GuyOne thing I find interesting about them is that not only are the games he tries bad, and in at least one case represent massive copyright violation, none of them actually seem to be using any of the buzzwordy stuff. The most any of them seem to do is sell a few "NFTs" that are just . . . pictures, that aren't even in-game items, and probably aren't even NFTs in any real sense because it seems like they're selling the same picture to everyone. Probably AI-generated pictures too.
So they're scammy, but not because they're actually even using the scammy technologies to scam anyone--rather, they're just using the buzzwords to try to persuade gullible cryptobros to buy nearly nonexistent games.
I suppose this doesn't really prove that those technologies couldn't be used in games; rather, it suggests that actually taking the trouble to write a game is not nearly a quick enough way to get rich for the tastes of the kind of get-rich-quick scammers who are involved with NFTs etc.
Yep! And just think, those are what this hypothetical machine is being pitched for the playing of.

I ask you, PLG, would you buy a machine dedicated to barely-games like those? It sounds to me to be about as good of an idea as the Barcode Battler.

Quoting: PhiladelphusOK, that part about the game that tried to steal and repackage a free open-source game but did it so incompetently that the original game creators were able to push an update that made the rip-off unplayable was hilarious.
It cracked me up, I must admit. Props to the real dev - it was a genius move!

PathBlasters is like a competitive vertical-scrolling Bomberman
By Pengling, 14 April 2024 at 11:55 am UTC Likes: 1

Quoting: Doktor-MandrakeWho's your favourite in the R games? Has to be blue bomber for me, I find him so relatable
I don't even have to think about that one! It's the original Bomberman himself, White - he's always determined to do what's right, and his occasional uptight outbursts when nobody else seems willing to step up are a hilarious counterpoint to that (and remind me very much of me doing tech-support for relatives, at times ).

I can't help but love them all, though - they really are a wholesome and adorable bunch.

Quoting: Doktor-MandrakeNot picked up R2 yet as it didn't look different enough from R1 to make it worthwhile..
R 2 is actually quite different to R 1, as far as the single-player content goes! The gameplay is somewhat based on the long-forgotten Bomber King spin-offs (1, 2 ), so it's more about exploration and gathering items in large spaces where the individual screens are mostly much bigger than the stages in R 1. It's not going to be everyone's cup of tea, but I really enjoyed it - blasting through the exploratory areas has this good "virtual bubble-wrap" flow to it, I found.

Quoting: Doktor-MandrakeI still don't think I like the R series as much as bomberman live which is my personal fav
I love the Super Bomberman R titles since they're a direct continuation of the five Super Bomberman titles for the SNES (though we only got three of those in the UK back in the day; The US only got the first two). My first Bomberman game was Wario Blast Featuring Bomberman!, though - that one went everywhere with me, just as my Game Boy did!

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
By LoudTechie, 14 April 2024 at 11:37 am UTC

Quoting: Ali_JohnI have M1 Max with 32 gb and LoL on MacOS does not have Vanguard. Even with the Metal option on(which gives great FPS improvement over OpenGL), the OS is so garbage that if you move the camera game goes from 144 Frames to 100ish and keeps jumping up and down. I have to restart the system just so that OS does not get weird with it's resource management system. MacOS being supported while Linux not is more like a side-effect that we are playing the windows version. If someone can find a way to run MacOS build on Linux we might be fine.

The relevant project for that is theoretically speaking darling, but if I hear you correctly it seems to run on Rosetta, which means that making a port could be achieved with Wine and a good Arm emulator(or an ARM device).

Further research shows: LOL runs on emulated the emulation layer of Rosetta and probably also on the wine part obtaining the relevant x86 binaries could be enough.

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By LoudTechie, 14 April 2024 at 11:22 am UTC Likes: 1

Quoting: Philadelphus
Quoting: LoudTechieOoh I know the answer.
You can just include a piece of data you also include in the drm of the game in the nft and sell it from a developer approved wallet/signing key(means the same in this case).
This way the blockchain itself is the proof as long the first wallet it came from(which by design is tracable in most blockchains) is the approved wallet, the data is the same as the hardcoded value and the current owner has the key of the last wallet we know it's legit. We still have to check if multiple players have the key of the currently holding wallet, but that can simply be achieved that the wallet contains sum too attractive to steal or by embedding some kind of hardware id hash in the transaction.

The blockchain is that monitoring database you talk about. It's inneficient, because for it to be trustworthy thousands of copies of it have to exist. It's big, because it tracks much more than only your ownership. Making changes is intentionally expensive, because otherwise everybody would be doing it, but it's possible.

This is the one thing blockchain can actually do. Assign ownership to a single instance of arbitrary data it can still be copied, but the copy can be recognized as such.
Interesting, thank you! This hypothetical DRM would have to be Internet-connected so it could check the state of the blockchain every time you try to play the game, right? So you can't copy it to an air-gapped machine while you own it, then keep playing after you've sold it?

Oh, totally and to avoid tampering root permissions still have relevance.
Another win for this hypothetical blockchain based drm is that it diminishes one of the many many problems with drm a little though. It could allow for a game that is playable not so long as it parent company supports it, but so long as it parent company supports it + the blockchain exists.

Also you better hope partial downloading is actually supported for your blockchain otherwise you will be paying those chain checks in golden internet premiums.

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By Philadelphus, 14 April 2024 at 7:19 am UTC Likes: 3

Quoting: LoudTechieOoh I know the answer.
You can just include a piece of data you also include in the drm of the game in the nft and sell it from a developer approved wallet/signing key(means the same in this case).
This way the blockchain itself is the proof as long the first wallet it came from(which by design is tracable in most blockchains) is the approved wallet, the data is the same as the hardcoded value and the current owner has the key of the last wallet we know it's legit. We still have to check if multiple players have the key of the currently holding wallet, but that can simply be achieved that the wallet contains sum too attractive to steal or by embedding some kind of hardware id hash in the transaction.

The blockchain is that monitoring database you talk about. It's inneficient, because for it to be trustworthy thousands of copies of it have to exist. It's big, because it tracks much more than only your ownership. Making changes is intentionally expensive, because otherwise everybody would be doing it, but it's possible.

This is the one thing blockchain can actually do. Assign ownership to a single instance of arbitrary data it can still be copied, but the copy can be recognized as such.
Interesting, thank you! This hypothetical DRM would have to be Internet-connected so it could check the state of the blockchain every time you try to play the game, right? So you can't copy it to an air-gapped machine while you own it, then keep playing after you've sold it?

Quoting: PenglingTimely video about NFT/crypto/Web 3.0-gaming from the excellent Jauwn, who covers these things from the perspective of an actual gamer.
OK, that part about the game that tried to steal and repackage a free open-source game but did it so incompetently that the original game creators were able to push an update that made the rip-off unplayable was hilarious.

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By Purple Library Guy, 14 April 2024 at 5:22 am UTC Likes: 2

Quoting: PenglingTimely video about NFT/crypto/Web 3.0-gaming from the excellent Jauwn, who covers these things from the perspective of an actual gamer.
One thing I find interesting about them is that not only are the games he tries bad, and in at least one case represent massive copyright violation, none of them actually seem to be using any of the buzzwordy stuff. The most any of them seem to do is sell a few "NFTs" that are just . . . pictures, that aren't even in-game items, and probably aren't even NFTs in any real sense because it seems like they're selling the same picture to everyone. Probably AI-generated pictures too.
So they're scammy, but not because they're actually even using the scammy technologies to scam anyone--rather, they're just using the buzzwords to try to persuade gullible cryptobros to buy nearly nonexistent games.
I suppose this doesn't really prove that those technologies couldn't be used in games; rather, it suggests that actually taking the trouble to write a game is not nearly a quick enough way to get rich for the tastes of the kind of get-rich-quick scammers who are involved with NFTs etc.

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
By Purple Library Guy, 14 April 2024 at 4:20 am UTC Likes: 1

Quoting: Marrond
Quoting: Purple Library GuySo now they have what they see as a crisis on the OS they do support, Windows, and so they're introducing a solution they imagine will help solve that crisis on Windows, and if that causes collateral damage to a platform they don't support that they have no real reason to consider important, we cannot really expect them to care.
That could be a valid argument however there is one little caveat they like to ignore - Vanguard already is implemented in Valorant and IT STILL HAS CHEATERS... it's as disingenuous as Epic saying no EAC support for Linux in Fortnite (not that I care about that game but it's about the principle) as if EAC was preventing any cheating on Windows to begin with. It's nuts.
As I said, it being a bad solution is a separate issue.

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
By Ali_John, 14 April 2024 at 2:54 am UTC

I have M1 Max with 32 gb and LoL on MacOS does not have Vanguard. Even with the Metal option on(which gives great FPS improvement over OpenGL), the OS is so garbage that if you move the camera game goes from 144 Frames to 100ish and keeps jumping up and down. I have to restart the system just so that OS does not get weird with it's resource management system. MacOS being supported while Linux not is more like a side-effect that we are playing the windows version. If someone can find a way to run MacOS build on Linux we might be fine.

Fallout 4 is getting a fresh update and will be Steam Deck Verified
By TheRiddick, 13 April 2024 at 11:03 pm UTC

Quoting: EhvisIn that case it is more likely that one core being maxed out is limiting performance. Upscaling won't help with that.

Perhaps, but they can also implement frame gen, which I do believe modders have already done for them. At least for skyrim I guess. FrameGen bypasses CPU bottlenecks. Not ideal, but works quite well for Single Player games.

As for mod compatibility; often the break will be linked to Script Extender, so once that is patched (happens pretty fast normally), MOST mods will suddenly work again except those that modify the ESP/ESM tables extensively like say, major storyline mods.

PathBlasters is like a competitive vertical-scrolling Bomberman
By Doktor-Mandrake, 13 April 2024 at 7:39 pm UTC Likes: 1

Quoting: Pengling
Quoting: StoneColdSpiderN-n-n-n-n-no....... No one said Bomberman...... Your just hearing things....... Now go back to sleep......
Hahahahaha!

Quoting: LoftyThe various Bomberman games are some of my favorite retro games. If your ever feeling you need some simple gaming comfort food it usually does the trick.
It's my favourite series, though I think everyone on GOL knows that at this point, haha. Last year's Super Bomberman R 2 was my most-anticipated game in many years, and I loved every minute of it.

Who's your favourite in the R games? Has to be blue bomber for me, I find him so relatable

Not picked up R2 yet as it didn't look different enough from R1 to make it worthwhile.. I still don't think I like the R series as much as bomberman live which is my personal fav

The incredible pixel-smashing game Noita got a huge free update
By scaine, 13 April 2024 at 5:43 pm UTC

Quoting: hardpenguinPlayed it for a bit but it is just too difficult to me, I'll stick to Terraria :p
It does get easier as you become more familiar with both the enemies and the OP wands you can build. I have about a 1 in 4 win rate these days. But yep, it's an unforgiving game, for sure. But there's just so much to it, it's incredible value if you cross that threshold from frustration to fun.

KDE's Xaver Hugl on why Wayland explicit sync is such a big deal
By pilk, 13 April 2024 at 5:37 pm UTC

Quoting: whizseturns out it was only Nvidia users on Wayland getting their expletives in-sync.
Nvidia user, can fffffffffrickin confirm this. Waiting patiently for the explicit sync update.

Check out Devil's Hideout a horror point and click adventure game
By whizse, 13 April 2024 at 1:07 pm UTC

Actually two of the best point and clickers I've played recently have been of the horror variety, The Excavation of Hobbs Barrow and Nightmare Frames.

Haven't had time to try this one yet, but brownie points to the devs for making a demo. Actually a double serving as they seem to have demos for most (all?) of their games!

Check out Devil's Hideout a horror point and click adventure game
By razing32, 13 April 2024 at 1:02 pm UTC

Quoting: tuubi
Quoting: razing32Finally .
Something other than comedy/parody.
You keep suggesting that non-comedy point-and-click adventures are rare or hard to find, and it still doesn't make any sense. I've been playing them since the eighties, and several new ones are released every year.

I know that some are released - it would be impossible not to - but the ones that stand out always have this comedy/parody feel to them.

Palworld is getting a major content update this Summer, plus a PvP Arena mode later
By Pyretic, 13 April 2024 at 12:12 pm UTC

Nice to see that they're not giving up on this game. I'm a bit worried seeing as they have many other games also in Early Access so I really want them to finish this one off.

Check out Devil's Hideout a horror point and click adventure game
By tuubi, 13 April 2024 at 11:43 am UTC

Quoting: razing32Finally .
Something other than comedy/parody.
You keep suggesting that non-comedy point-and-click adventures are rare or hard to find, and it still doesn't make any sense. I've been playing them since the eighties, and several new ones are released every year.

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By LoudTechie, 13 April 2024 at 11:38 am UTC Likes: 2

[quote=Philadelphus]
Quoting: tarmo888But OK, maybe instead of items in games we could buy and sell games themselves. It certainly sounds like an appealing idea. But how would it actually work? As a permissionless database, everything in it is public, and anything traded on it can be seen by anyone. You could trade some sort of "token" that you now "own" a particular game, but…what does that mean? You still need to download it from somewhere server somewhere in such a way that everyone else on the blockchain can't just download it as well (so you can't have the token include any sort of "key"), which means we're back to some sort of centralized database monitoring who "owns" each game to be able to dole them out (and of course, the games would require some sort of DRM to make sure you couldn't just keep playing them after you've sold them!). And if you have such a centralized database already, you don't need to add a blockchain onto it, you could just have that database (or multiple centralized databases with a hand-off mechanism).

I agree that Valve would like you to stay in their ecosystem for economic reasons, but if Valve and Epic Games suddenly both decided one day that they'd like people to be able to sell games between their platforms they could do it without any blockchain technology.

Ooh I know the answer.
You can just include a piece of data you also include in the drm of the game in the nft and sell it from a developer approved wallet/signing key(means the same in this case).
This way the blockchain itself is the proof as long the first wallet it came from(which by design is tracable in most blockchains) is the approved wallet, the data is the same as the hardcoded value and the current owner has the key of the last wallet we know it's legit. We still have to check if multiple players have the key of the currently holding wallet, but that can simply be achieved that the wallet contains sum too attractive to steal or by embedding some kind of hardware id hash in the transaction.

The blockchain is that monitoring database you talk about. It's inneficient, because for it to be trustworthy thousands of copies of it have to exist. It's big, because it tracks much more than only your ownership. Making changes is intentionally expensive, because otherwise everybody would be doing it, but it's possible.

This is the one thing blockchain can actually do. Assign ownership to a single instance of arbitrary data it can still be copied, but the copy can be recognized as such.



The reason why this will never work. Is, because it requires active work from the people who benefit from a lack of a second hand market and because nobody trusts anything blockchain related for good reason.

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
By LoudTechie, 13 April 2024 at 11:19 am UTC Likes: 1

Quoting: reaperx7The ignorance of their developers is staggering. Saying nothing can be done on Linux to mitigate this and that is hogwash drivel. They're just bad developers with no talent.

They say "We can't control what goes on in a Linux environment". Well, you developers can't even control what goes on in a Windows environment either, so pot meet kettle. Cheater are NOT hacking the binaries anymore. Those days are long gone. Hackers are modifying data packets being sent to servers which falls outside what Vanguard and other anticheats do. All anticheats handle is processor and memory address tagging. They lock the process to a CPU core and then lock the memory address used. However, that have NEVER targeted the data packets sent to the server. Why? Because Vanguard is a client side anticheat, not a server side anticheat.

By contrast, it's easier to defeat cheaters in Minecraft than it is on League of Legends. Why? Because Minecraft uses, with PaperMC and similar servers, serverside anticheats which scan for inbound data packets and block functions that would be on the blacklist of allowed executions. It's 1000x harder to defeat Minecraft anticheats because once they update, trying to rebreak the anticheat to re-enable a hacked client function, can be months out or longer.

These developers are pathetic and making excuses only peoves how inept they are. They could easily link against AppArmor to prevent execution and memory address tampering and implement a server-side anticheat and Linux would be 100% playable and they'd see less hackers.

According to their post they've already moved the entire game server side and the client is just a requester and the only thing they're still fighting is scripting.
Scripting can't be defeated with moving the game server side, because it can use standard input controls, just inhuman fast.
One could implement server side pattern recognition, but that is a really expensive way of doing anti-cheat, because you're basically reverse engineering all the known bots.
This's what Minecraft does and can afford, because major parts of the gameplay are really hard to script in the basis(it's creativity reliant game with way too much content that randomly spawns).
LOL is a lot more scriptable, because scripts can be essentially:
if(warning)
{
dodge();
}
else
{
act();
}

Which according to me is a mistake and can be easily fixed by adding more hard to scrip elements in the game(some don't even have to be noticeable by the player, such as not sending coordinate information to a client that doesn't do business logic anyway, lets see these scripters implement unnoticable image and sound recognition.)




Quoting: MarrondThat could be a valid argument however there is one little caveat they like to ignore - Vanguard already is implemented in Valorant and IT STILL HAS CHEATERS... it's as disingenuous as Epic saying no EAC support for Linux in Fortnite (not that I care about that game but it's about the principle) as if EAC was preventing any cheating on Windows to begin with. It's nuts.
That's addressed in their post linked at the bottom of the article they claim that their metrics show that it has a lot less cheaters.



What I find most shocking about this's not that Riot games doesn't care about Linux(duh), but that they're planning to demand TPM2.0, because they found Microsoft's Windows 11 requirements not draconian enough and that they brick keyboards if they can be used for cheating(yes not crashing the game, bricking the keyboard)

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By Pengling, 13 April 2024 at 11:06 am UTC Likes: 1

Quoting: scaineJesus. That's an eye opener.
His channel in general is, as well as being quite entertaining - I highly recommend digging into it.

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By scaine, 13 April 2024 at 10:42 am UTC Likes: 1

Quoting: PenglingTimely video about NFT/crypto/Web 3.0-gaming from the excellent Jauwn, who covers these things from the perspective of an actual gamer.
Jesus. That's an eye opener.

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
By Marlock, 13 April 2024 at 10:35 am UTC Likes: 1

Quoting: benstor214
Quoting: MarrondSo let me get this straight... MILLIONS of people are playing League of Legends and between 1/5 to 1/15 depending on the region is cheating. ...
They claim that cheating occurs in 1/15 to 1/5 of matches. These matches are 5v5 so there are 10 players in a match. Only one of them needs to cheat for the match to be tainted. ...
Valid point...
...so around TENS OF THOUSANDS of people are cheating on LoL, while Linux is 800 people in total (and no word on how many are actually cheaters per the current anticheat criteria)!

Does anyone ever remember Valve's new anticheat approach from "Trust Factor"? Why isn't this all the rage now? Did it not work?

tl;dr: detect cheaters but let them play (among other cheaters) instead of banning them, then most of them will stop looking for new ways to pretend they're not cheating... the goal is not forbidding cheating, just letting non-cheaters play in peace

I also like this as a concept, because ages ago i actually enjoyed cheating in some games where this was just allowed and built into the games... anyone remember the cheatcodes at the game chat from old blizzard games? "power overwhelming"!

Fallout 4 is getting a fresh update and will be Steam Deck Verified
By Nocifer, 13 April 2024 at 10:15 am UTC

After so many years, mod authors have moved on and most if not all of them will not bother coming back and updating their mods to be compatible with this new update. So, as FO4 is a joke of a game without mods (and even then it's debatable), this update is the opposite of nice.

On the other hand, the target audience of FO4 is mostly people who probably don't care about mods (the console crowd), and people who mod can always skip the update, so why not I guess. At least we're getting Steam Deck verification as a bonus.

The first handheld to use PlaytronOS is some Web3 thing - the SuiPlay0x1
By Pengling, 13 April 2024 at 9:55 am UTC Likes: 6

Timely video about NFT/crypto/Web 3.0-gaming from the excellent Jauwn, who covers these things from the perspective of an actual gamer.

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
By benstor214, 13 April 2024 at 9:05 am UTC

Quoting: MarrondSo let me get this straight... MILLIONS of people are playing League of Legends and between 1/5 to 1/15 depending on the region is cheating. By their own admission they say Linux playerbase is tiny. They basically say ALL of the cheating is happening on Windows where allegedly Vanguard works better. Sorry, am I missing something here or it's just blatant bullshit talk?
They claim that cheating occurs in 1/15 to 1/5 of matches. These matches are 5v5 so there are 10 players in a match. Only one of them needs to cheat for the match to be tainted.
Your math is off: you would only need a tenth of the cheaters you’re claiming there are for the original claim to be true.
This is for clarification… no offense.

Check out Devil's Hideout a horror point and click adventure game
By razing32, 13 April 2024 at 8:43 am UTC

Finally .
Something other than comedy/parody.

Vampire Survivors: Operation Guns is a Contra collab DLC releasing May 9th
By Pengling, 13 April 2024 at 8:37 am UTC Likes: 1

Quoting: PoliticsOfStarvingIt’s a bit worn out as I wear this almost daily under my corporate attire.
https://ibb.co/wCt4VPC
Oh that is awesome!

Quoting: PoliticsOfStarvingAnd yes, my confusion in the 90s I found out all about the censorship issue.
There was an unlock Probotector character in Contra 4. But you had to first complete the game, and then they weren’t available in the normal game mode anyway.
Urgh, that's my least-favourite way of handling unlockable characters...

Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
By kaktuspalme, 13 April 2024 at 6:46 am UTC Likes: 1

Client side anti cheat will never work. I don't get why no one tries server side cheat detection. I think AI in server side cheat detection might be a very useful thing.